Gameplay Engineers (Remote)

5 Months ago • 5-7 Years

About the job

Job Description

Gameplay Engineers needed for MMORPG, fluent in C++, C# or Java, strong data structures and algorithms, experienced in combat, physics and pathfinding.
Must have:
  • C++/C#/Java fluency
  • Strong Algorithms
  • MMORPG Experience
  • Game Systems
Good to have:
  • C++ and C#
  • JavaScript/Web dev
  • 3D Math Skills
  • Metrics & Analytics
Perks:
  • Open Office Culture
  • Collaborative Process
Not hearing back from companies?
Unlock the secrets to a successful job application and accelerate your journey to your next opportunity.

Job Description

Unchained Entertainment is looking for two Mid-level Gameplay Engineers to help create Camelot Unchained. You’ll work primarily within our server code to implement features from combat to crafting to guilds. You can also expect to make forays into client code to expose those features to the user, although you can leave the hardcore engine development and final UI polish to others.

Qualifications

  • Fluency in C++, C#, or Java
  • Avid and thoughtful gamer, especially of MMORPGs
  • Strong data structures and algorithm skills
  • Broad general understanding of game systems such as combat, physics, and pathfinding
  • Knowledge of network programming considerations

Additional Information

Big Advantages

  • Experience with both C++ and C#
  • Experience with JavaScript and web development
  • Strong 3D math skills (linear algebra, calculus, trigonometry)
  • Prior experience creating client/server systems
  • Experience with metrics and analytics, especially in games
  • Understanding of distributed systems
  • Mastery of threading and concurrency
  • Prior experience and expertise in a specific specialty such as AI, physics, or combat
  • Prior shipped titles in the game industry
  • 5-7+ years (depending on experience) of game development, preferably in the MMORPG space

Little Pluses

  • Experience with MongoDB or other document-oriented data stores
  • Degree in computer science or a related field
  • Experience with functional programming (LISP, OCaml, Haskell, etc.)

Note: Unchained Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills. We are an emphatically equal-opportunity employer.

You should be aware that phishing scams attempt to exploit people seeking new employment. Unchained Entertainment does not send unsolicited emails and we never use telegram to communicate with potential employees. Always carefully check the sender address in any email you might receive from a potential employer. Stay safe out there!

Company Description

Unchained Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team has built a next-generation engine tentatively titled the "Unchained Engine" which is powering their two games in development - Camelot Unchained, a niche RvR old-school MMORPG (currently in Beta) and Final Stand: Ragnarok, a PvE looter-slasher in which teams of any size fight against hordes of NPCs (currently in very Early Access on Steam).

View Full Job Description

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 23 hard-working, sarcastic and politically incorrect individuals. In October 2012, we released our first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The staff is a very diverse bunch that also includes lots of four-legged mammals, two bearded dragons and a tarantula. The team is currently developing their second game, Camelot Unchained (working title) a niche RvR old-school MMORPG.

Bothell, Washington, United States (Remote)

Bothell, Washington, United States (Remote)

Bothell, Washington, United States (Remote)

Washington, United States (Remote)

View All Jobs

Get notified when new jobs are added by City State Entertainment

Similar Jobs

Ness Digital - Java_Microservice_Production_Engineer

Ness Digital, Canada (Hybrid)

Grid Dynamics - Lead QE Engineer

Grid Dynamics, India (On-Site)

Luxoft - DevOps Engineer

Luxoft, (Remote)

Saviynt - Software Architect - Cloud/DevOps

Saviynt, United States (Hybrid)

Life church - Frontend Staff Engineer

Life church, United States (On-Site)

DEVOTEAM - AI Engineer H/F

DEVOTEAM, (Remote)

Life church - APIs Staff Engineer

Life church, United States (On-Site)

Next Level Business Services - Big Data Architect with IBM Big Insights

Next Level Business Services, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Alphasense - Join AlphaSense Helsinki Talent Community!

Alphasense, Finland (On-Site)

Arkose Labs - Machine Learning Research Manager

Arkose Labs, India (Hybrid)

Next Level Business Services - Java/J2EE Developer

Next Level Business Services, United States (On-Site)

Paypal - Staff Software Backend Engineer (GenAI)

Paypal, United States (Hybrid)

Hacksaw Studios - C# gameplay developer

Hacksaw Studios, Sweden (On-Site)

Next Level Business Services - Java Developer

Next Level Business Services, United States (On-Site)

Resideo - Tech Lead - Embedded systems

Resideo, India (Hybrid)

Rockstar Games - Software Engineer, C#/Java (All Levels)

Rockstar Games, United Kingdom (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Bothell, Washington, United States

Zoox - Director, EE & Sensor Integration

Zoox, United States (On-Site)

Stardock - Lead 3D Character Artist

Stardock, United States (Hybrid)

The Walt Disney Company - Merchandise Associate - Full Time, $26.02/Hour

The Walt Disney Company, United States (On-Site)

Warner Bros Discovery - Extreme Weather Editor

Warner Bros Discovery, United States (On-Site)

Next Level Business Services - Android Developer

Next Level Business Services, United States (On-Site)

Company3 Method Studios - Facility Technician (7:00am - 3:30pm PT)

Company3 Method Studios, United States (On-Site)

CloudHire - Anaplan Sales (Base + Commision)

CloudHire, United States (On-Site)

OpenGov - Director, Demand Generation

OpenGov, United States (Hybrid)

Intel Corporation - Principal System Security Architect

Intel Corporation, United States (Hybrid)

Get notifed when new similar jobs are uploaded

Similar Category Jobs

DEVOTEAM - Ingénieur Cloud Azure H/F

DEVOTEAM, (Remote)

Next Level Business Services - Sr. Cassandra Architect

Next Level Business Services, United States (On-Site)

CD PROJEKT RED - MS Dynamics 365 Senior Specialist

CD PROJEKT RED, Poland (Hybrid)

Next Level Business Services - BigData Architect

Next Level Business Services, United States (On-Site)

Match Group - Machine Learning Engineer (MG AI)

Match Group, South Korea (On-Site)

V3Cube - IOS Developer

V3Cube, India (On-Site)

PwC - Junior IT Support Specialist

PwC, Netherlands (On-Site)

Get notifed when new similar jobs are uploaded