Junior Technical Artist

1 Month ago β€’ 1-2 Years β€’ Technical Art

About the job

Job Description

A Junior Technical Artist at Virtuos bridges the gap between art and technology in game development. You'll assist artists with technical aspects of their tasks, contribute to the creation of materials and shaders with optimization in mind, and develop tools to enhance the workflow for artists, designers, and programmers. You will also engage in research, optimization, and problem-solving to ensure the game's technical excellence. This role involves collaboration with artists and programmers while following Agile/SCRUM methodologies.
Must have:
  • Experience in creation of art assets
  • Experienced in Python language
  • Experienced in Unreal Engine 4 or Unreal Engine 5
  • Good communication skills in English
  • Good problem-solving resilience
  • Bachelor's degree in relevant field
  • Passionate about games and game development
Good to have:
  • Experience in Houdini
  • Experience with procedural content generation
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PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.β€―

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.β€―

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

A Technical Artist is a talented person, either an artist or a programmer that touches both disciplines, operate on the edge between tech and art, passionate about the game creation process, including materials/shaders, procedural content generation, writing tools for artists, designers and programmers β€” working in Unreal Engine.

Responsibilities

  • Help artists with technical parts of tasks, help programmers with artistic vision.

  • Create materials/shaders with optimization.

  • Design, implement, test and debug tools, write technical documentation.

  • Research, analyse and report risks/problems/solution required by project and future developments.

  • Profiling code to optimize software components of a game.

  • Research cutting-edge algorithms and techniques.

  • Create leading edge reusable technologies, both systems and engines if required.

  • Work with artists and programmers and report to a line manager

  • Follow Agile/SCRUM processes.

Qualifications

  • Experience in creation of art assets

  • Experienced in Python language.

  • Experienced in Unreal Engine 4 or Unreal Engine 5.

  • Experience in Houdini is a plus.

  • Good communication skills in English and able to work in English-speaking working environment.

  • Good problem-solving resilience.

  • An innovative force in the profession.

  • Bachelor's degree in mathematics, computer science or software engineering education

  • Passionate about games, and game development.

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