Platform Engineer (Unity)

1 Month ago • All levels • Backend Development • $120,000 PA - $165,000 PA

Job Summary

Job Description

As a Platform Engineer (Unity), you'll support and enhance build pipelines and development tools, focusing on the stability and maintainability of the core game platform used for Hello Kitty Island Adventure and future games. Key responsibilities include overseeing and optimizing the Unity build pipeline in TeamCity, developing and maintaining tools within Unity to improve workflows, working with databases and backend technologies, and collaborating with engineering, QA, and design teams to improve efficiency. You'll need experience with build systems, CI/CD pipelines, Unity development, backend development, and cloud services.
Must have:
  • Experience with build systems and CI/CD pipelines
  • Proficiency in Unity development and internal tool creation
  • Backend development experience with databases and at least one language
  • Strong problem-solving skills and workflow optimization
  • Cross-functional collaboration with engineering, QA, and design teams
  • Experience with cloud services for build and deployment automation
Good to have:
  • Familiarity with scripting languages (Python, Bash)
  • Knowledge of profiling, debugging, and performance optimization in Unity

Job Details

We're a small creative team of video game developers based in Boulder, Colorado with team members across the United States who are focused on creating kind, collaborative, and imaginative games. We formed in late 2019, with the desire to assemble the best and brightest in the industry to work on carefully selected projects that we deem innovative and challenging.

In 2023 we launched Hello Kitty Island Adventure which was the Apple Arcade Game of the Year!

As a Platform Engineer (Unity), your primary responsibility will be supporting and enhancing our build pipelines and development tools. You will focus on stability and maintainability of our core game platform used for Hello Kitty Island Adventure and future games.

An ideal candidate has experience working with a variety of build systems and cloud pipelines used while developing games in Unity across multiple platforms.

About the Role

We are seeking a skilled Build & Tools Engineer to support our engineering, QA, and design teams by improving our build systems, streamlining our development pipeline, and creating tools that empower our content creators and developers. This role requires a strong mix of build system management, Unity development, and backend experience to ensure smooth and efficient workflows across multiple platforms.

Key Responsibilities

Build System Management – Oversee and optimize our Unity build pipeline in TeamCity to support multiple platforms.

Unity Development & Tools – Develop and maintain tools within Unity to improve workflows for engineers, QA, and content creators.

Backend Development – Work with databases and backend technologies, supporting features and infrastructure with at least one backend programming language.

Cross-team Collaboration – Work closely with engineering, QA, and design teams to identify bottlenecks and develop solutions that improve efficiency and productivity.

What We’re Looking For

Experience with build systems and CI/CD pipelines (TeamCity, Jenkins, GitHub Actions, etc.).

Proficiency in Unity development, with experience building internal tools and automating processes.

Backend development experience – comfortable with databases and at least one backend language (e.g., Python, C#, Go, Node.js).

Strong problem-solving skills and a passion for optimizing workflows.

Ability to work cross-functionally with different teams to support their technical needs.

• Experience with cloud services (AWS, GCP, Azure) for build and deployment automation.

Nice to Have

• Familiarity with scripting languages (Python, Bash, etc.) for automation tasks.

• Knowledge of profiling, debugging, and performance optimization in Unity.

Sunblink Entertainment LLC is an Equal Employment Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender perception or identity, national origin, age, marital status, protected veteran status, or disability status.

The standard base pay range for this role is $120,000-165,000 per year. Ultimately, your specific range and offer will be based on other factors, such as relevant experience and performance.

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About The Company

Game studio headquartered in Boulder, CO making Kind, Collaborative, and Imaginative games.

Boulder, Colorado, United States (Remote)

Boulder, Colorado, United States (On-Site)

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