DevOps Build Engineer

1 Hour ago • 2 Years + • DevOps • Undisclosed

About the job

Job Description

Larian Studios seeks a DevOps Build Engineer to design, develop, and maintain robust build systems for various platforms. Responsibilities include monitoring and improving automated build systems and continuous integration, working with IT to scale build servers, creating and maintaining documentation, assisting with patch releases, and providing team support. The ideal candidate will have at least 2 years of industry experience, strong knowledge of Jenkins, scripting languages (Ruby, Groovy, or Python), shell automation, and source control systems. Excellent problem-solving and communication skills are essential.
Must have:
  • Design & maintain robust builds
  • Monitor & improve automated builds
  • Jenkins, scripting (Ruby/Groovy/Python)
  • Shell automation (Linux/Windows)
  • Source control (Perforce/Git/SVN)
  • Excellent communication skills
Good to have:
  • Ansible experience
  • C#/C++ build automation (msbuild, cmake)
  • Full-stack development experience
  • Shipped a project as a Build Engineer
  • Location:
    Warsaw Guildford
  • team: System Tools and Devops
  • position: Full -time
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Build Engineer to join the DevOps team and help us in crafting the high calibre games our fans have come to expect.
DevOps Build Engineer

Responsibilities

  • Design, Develop and maintain robust new builds for each platform
  • Monitor and improve on automated builds systems and continuous integration
  • Work with IT to monitor and scale our buildservers
  • Create and maintain documentation of the build/release process
  • Assist release manager during a patch release
  • Provide support for other team members

Requirements

  • Minimum 2 years industry experience
  • Good knowledge of Jenkins
  • Good knowledge of scripting languages like Ruby or Groovy or Python
  • Good knowledge of shell automation using shell/bash/cmd on Linux and/or Windows
  • Familiarity with source control management systems (i.e. Perforce, Git, SVN, etc.)
  • Good communication skills in spoken and written English
  • You are a team player and willing to take responsibility
  • You are willing to experiment and iterate over a specific feature
  • Excellent software design and problem-solving skills

Nice to Have

  • Experience with Ansible
  • Experience with automating C#/C++ builds (msbuild, cmake, etc.)
  • Experience with full-stack development
  • Shipped a project as a Build Engineer

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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