Senior 3D Artist

1 Month ago • 3 Years + • 3D Art

Job Summary

Job Description

As a Senior 3D Artist at Coffee Stain Studios, you'll be responsible for creating high-quality 3D assets (models, materials, textures) for the game Satisfactory, aligning with the game's artistic vision. This involves close collaboration with design and tech teams. Tasks include modeling, sculpting, texturing organic and hard-surface meshes, using Unreal Engine for asset setup, providing guidance to team members, collaborating across departments, optimizing assets, and staying current with industry standards. You will contribute significantly to the game's visual identity through environments, machinery, and creatures, requiring adaptability and creative problem-solving.
Must have:
  • 3+ years game industry experience
  • Strong 3D portfolio
  • Proficient in Blender, ZBrush, Substance Painter
  • Understanding of game dev pipelines
  • In-engine optimization knowledge
  • Keen eye for detail and composition
  • Concept art interpretation skills
  • Teamwork and communication skills
Good to have:
  • Real-time vegetation asset creation
  • Unreal Engine 5 experience
  • Procedural content creation (Substance Designer, Blender Geometry Nodes)
  • Traditional art skills
Perks:
  • Competitive salary & benefits
  • Pension fund & insurance payments
  • Workout time & Friskvårdsbidrag
  • On-site gym & massage
  • Breakfast, snacks, fruit, tea, coffee
  • Casual workplace environment
  • Self-development opportunities

Job Details

About us

Coffee Stain Studios is the largest team under the Coffee Stain brand, where our journey began back in 2010. We've recently launched Satisfactory 1.0 after a highly successful Early Access period, with over 6 million copies sold as of today.

Micromanaging is not our style, so everyone needs to take responsibility for their own work. We want everyone to feel like they’re contributing to the final product and thrive towards always becoming better at what they do.

3D Artist Role Description 

We are looking for a Senior 3D Artist with proficiency in Environment Art to join our team! As part of the Art team, you will create high-quality models, materials, and textures, ensuring they align with the game’s artistic vision. You will collaborate closely with the design and tech departments, blending creativity and technical expertise to shape the world of Satisfactory.

Our 3D artists take on a variety of tasks without strict specialization, but we encourage them to lean into their strengths and develop deeper expertise in areas they excel at. While working on our game, you’ll help define its visual identity with environments, machinery, creatures, and more. We value adaptability and creative problem-solving, empowering our artists to push visual boundaries and craft an engaging and visually stunning experience.

These are things you’ll do on the job

  • Model, sculpt and texture meshes, both organic and hard surface according to concepts, references and art direction.
  • Work closely with Art Director, Lead Artist and Tech Art to maintain artistic consistency and vision for the game
  • Use Unreal Engine to preview and setup your work to make it ready for implementation.
  • Provide experienced guidance and feedback to your team members
  • Collaborate with fellow artists and other departments such as tech and design
  • Maintain and improve production and optimization pipelines
  • Continue to refine artistic skills and stay up to date with the industry news and standards 

Should-haves 

  • 3+ years of relevant experience in the gaming industry 
  • A strong portfolio featuring best examples of your 3D work
  • High level of proficiency in Blender (or any other modelling software), ZBrush and Substance Painter.
  • Great understanding of modern pipelines and requirements for game development.
  • A good understanding of in-engine art asset optimization.
  • A keen eye for shape, colour, composition and details. 
  • Ability to interpret and expand on concept art, filling in details and making creative decisions while staying true to the intended vision.
  • A creative, proactive and motivated mindset.
  • Excellent teamwork and communication skills. 
  • Good verbal and written English.

Nice-to-haves  

  • Have experience creating real-time vegetation assets.
  • Experience working with Unreal Engine 5.
  • Experience with procedural content creation packages is a plus (like Substance Designer, Blender Geometry Nodes, etc). 
  • Traditional art skills like drawing, painting or sculpting.
  • Have a keen interest in playing games and game development beyond just art 


Practical info

The position is a permanent, full-time, 40 hours per week job on-site.

You will spend most of your worktime at our office on Hertig Johans gata in Skövde. Working from home is ok on occasion.

At our office we have a casual workplace environment including bicycle parking, our own amazing in-office gym, game- and chill-out zones and more. There are also plenty of in-office hangouts and parties.

You’ll be working with a friendly team that consists of both Swedish and International people. We get plenty of self-development opportunities; tutorials, creative time, participation in various industry conferences and events, and moments to just pick each other's brains.

Our office is constantly supplied with breakfast, snacks, fruit, tea and coffee to keep your energy up. There’s a kitchen which you may use at your convenience.

Coffee Stain Studios is part of a family of several studios, creating a network of over a hundred talented game creators. We talk, throw parties, and support each other professionally. We like the combination of being a relatively small team in our studio combined with the gain belonging to a big, warm community, being able to share invaluable knowledge and experiences with our colleagues.

Perks of being a Coffee Stainer

We offer competitive salaries with excellent benefits. We try to follow the Collective Agreement as close as we can, which means payments to your pension fund and insurances. We also believe that a healthy body leads to a healthy mind, so everybody gets time off to work out. On top of that, in Sweden there is an allowance called Friskvårdsbidrag that covers extra activities related to your well-being, like gym subscriptions, swimming, massage etc., which you’ll have access to. There is also an option to book massage sessions at the office.

On top of all that you get to work with an awesome team in an amazing and very spacious office!

You can take a closer look at some of our fabulous crew on our YouTube channel: Coffee Stain YouTube Channel

We look forward to hearing from you!

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About The Company

Coffee Stain Studios is a game development house founded in 2010 in Skövde, Sweden. With the success of Sanctum, Sanctum 2, Goat Simulator and now working on Satisfactory. The Coffee Stain brand now also encompasses a publishing arm (Coffee Stain Publishing), Coffee Stain North (Stockholm based studio, previously Gone North Games) and has kick started the “A Levelled Playing Field” initiative to combat gender inequality in the games industry.


 

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