We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together in an approachable, fun, and passion-driven way.
As a QA intern at Fatshark, you will be responsible for testing and analyzing Fatshark games on multiple platforms as a part of our internal QA team, while working closely with the other developers.
We want committed and creative people not afraid of challenges and who will be part of making Fatshark the best in the industry.
This internship is not paid and it also doesn't guarantee 100% full-time employment afterwards, but everything will be explained more in details during the initial talk (which will be organized if our hiring managers like your application).
The optimal internship would be 6 months long and would start around summer 2025.
As this is an internship opportunity - we won't be able to offer any visa or relocation assistance for this position, unfortunately. And you are expected to work from the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm, Sweden
Start: Summer 2025
Form of Employment: 6 months unpaid internship
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We are a Swedish game development studio located in Södermalm, Stockholm. With about 180 experienced and skilled employees, we develop and publish titles for both consoles and PC.
We create unique game experiences with titles such as Lead and Gold, Krater, Bloodsports.tv, Warhammer: End Times - Vermintide & Warhammer: Vermintide 2, as well as our upcoming game Warhammer 40,000: Darktide.
At Fatshark, we believe the best moments are experienced together, it’s what influences our work and us as a studio. In our games, you are given the freedom to succeed or fail trying as a group. And that’s exactly the way we like it.
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