Senior 3D Generalist

1 Month ago • 5 Years + • 3D Art

Job Summary

Job Description

Thera Bytes, an indie game dev studio in Munich, seeks a Senior 3D Artist with 5+ years of experience. You will own the 3D art process, maintain quality and pipelines, and bridge the art team and management. Responsibilities include modeling, texturing, and optimizing characters, props, and environments; integrating assets into Unreal Engine; defining visual direction; streamlining workflows; and communicating between artists and leadership. The role offers a voice in game development and art creation, varied projects, and significant responsibility within a collaborative team.
Must have:
  • 5+ years of professional 3D art experience in game development
  • At least one shipped game in a similar role
  • Portfolio showing range (characters, environments, props)
  • Comfortable with Blender, Maya, 3ds Max, ZBrush, Substance Painter
  • Strong sense of form, light, anatomy, and world-building
  • Solid Unreal Engine experience
  • Excellent communication and feedback skills
  • Self-organized and proactive
Good to have:
  • Experience in VFX and animation
  • Familiarity with hair grooming, scripting, or technical art
  • Strong feel for market trends and player visual connection

Job Details

Senior 3D Generalist (m/f/d) 

Location: hybrid – Munich office

We’re Thera Bytes, an indie game dev studio based in Munich. You might know us from Zombie Cure Lab, Global Farmer, or our work on several serious games over the last 10 years.

With a small, dedicated team of 15 people, we’re working on a mix of exciting projects—from first-person simulators to isometric strategy—and we’re looking for a Senior 3D Artist who’s ready to roll up their sleeves and help us build worlds, guide pipelines, and bring ideas to life.

Your Responsibilities

This isn’t just about crafting beautiful assets (though yes, that’s a big part of it). We’re looking for someone who can own the 3D art process, keep quality high and pipelines flowing, and act as the go-to person between the art team and management.

You’ll work closely with our Creative Director and have direct access to the leadership team, so your input won’t just be heard—it’ll shape how we do things across multiple projects.

  • Model, texture, and optimize characters, props, and environments—from high-poly to game-ready

  • Integrate assets into Unreal Engine and work with the dev/design teams to make sure everything fits and flows

  • Help define and maintain the visual direction across projects

  • Streamline workflows, spot production bottlenecks, and improve how the art team operates

  • Be the bridge between artists and the management team—translating creative goals into solid production steps​

Your Profile

  • 5+ years of professional 3D art experience in game development

  • At least one shipped game in a similar role

  • A portfolio that shows your range—characters, environments, props (no portfolio = no review)

  • Comfortable in tools like Blender, Maya, 3ds Max, ZBrush, Substance Painter

  • Strong sense of form, light, anatomy, and world-building

  • Solid Unreal Engine experience (you know your way around materials, asset setup, etc.)

  • Excellent communicator—you’re great at giving feedback, syncing with other disciplines, and keeping everyone aligned

  • Self-organized and proactive, with a willingness to learn new tech or methods

Big Pluses

  • Experience in VFX and animation

  • Familiarity with hair grooming, scripting, or technical art

  • A strong feel for market trends and what players visually connect with

Why this role?

  • You’ll have a voice in how we build art and how we build games

  • You’ll work across varied projects with a collaborative, tight-knit team

  • You’ll get real responsibility—not just making assets, but helping shape how we create them

We want to hear from you

​.. if you think you've got the eye, the skills, and the leadership mindset. 
Send us your portfolio and let’s talk. We’re excited to meet someone who’s as passionate about great game art as we are.

To initiate your application process, kindly submit your application directly via email to hiring@therabytes.de.

If you are an artist, please enhance your application by including samples of your work or providing reference links, such as ArtStation or Behance.

For technical roles, we value the opportunity to explore your capabilities through access to git repositories.

Share snippets of code you've personally crafted and are particularly proud of.

Our hiring process is designed to be mutually beneficial, streamlining the experience for both you and us. Rest assured, every application will be acknowledged. During peak periods, our response time may be slightly extended, but we strive to make the process as efficient and enjoyable as possible.

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About The Company

Our team consists of skilled developers, artists, designers, producers, and managers, with certain roles spanning multiple projects. Within Thera Bytes, small teams focus on developing games and solutions in game technology.​Core valueswe persue:​Ideas are our lifebloodCommunication is the basis for successTeam play always comes firstWe strive for excellence in executionOur desire to entertain our audience is inherent​We operate within a work environment characterized by exceptionally flat hierarchies. Moreover, we entrust substantial responsibility to each creative lead within specific game teams. This approach empowers each team to exert maximum influence and authority in making pivotal decisions concerning their respective games.​

Munich, Bavaria, Germany (Hybrid)

Munich, Bavaria, Germany (Hybrid)

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