Senior Customer Support Agent

1 Month ago • 5-7 Years • Operations

Job Summary

Job Description

People Can Fly seeks a Senior Customer Support Agent to manage daily player support operations for upcoming live games. Responsibilities include monitoring support channels (email, Discord), handling compensations, updating FAQs, collaborating with marketing and game development teams on releases and updates, establishing support processes, optimizing support tools, and reporting key metrics (CSAT, resolution times, etc.). The ideal candidate has 5+ years in customer service, experience with various support platforms (Zendesk, etc.), and a proven ability to manage multiple games and teams. They must be skilled in communication, documentation, and KPI analysis, and possess a player-first mindset. Experience with live service games and free-to-play titles is preferred.
Must have:
  • 5+ years customer service experience
  • Experience with support platforms
  • Manage multiple games simultaneously
  • Excellent communication skills
  • KPI analysis and reporting
  • Player-first mindset
Good to have:
  • Live service game experience
  • Free-to-play game experience
  • Global audience experience
  • Community management knowledge
  • Technical troubleshooting skills
Perks:
  • 100% paid benefits package
  • Full dental coverage
  • 4% RRSP matching
  • Paid winter holidays
  • Paid vacation and sick days
  • Free virtual health & wellbeing sessions
  • Competitive salary & annual bonuses
  • Personal development opportunities

Job Details

Company Description

People Can Fly, un des principaux studios indépendants de développement de jeux AAA, est composé d’une équipe internationale de centaines de personnes talentueuses travaillant depuis des bureaux situés en Pologne, au Royaume-Uni, aux États-Unis et au Canada, mais aussi de partout dans le monde grâce à nos programmes de télétravail.

Fondée en 2002, PCF a marqué le genre des jeux de tir avec des titres comme Painkiller, Bulletstorm, Gears of War: Judgment et Outriders. Nous sommes l’un des studios Unreal Engine les plus expérimentés de l’industrie et nous renforçons nos capacités au moyen de solutions internes, à savoir l’infrastructure PCF Framework.

Nos équipes créatives travaillent actuellement sur plusieurs titres passionnants : Gemini est notre nouveau projet en développement avec Square Enix ; Maverick est un jeu Triple-A développé en collaboration avec Microsoft Corporation ; Bifrost et Victoria sont des projets que nous développons en modèle d'auto-édition. Nous travaillons également sur un projet de réalité virtuelle et d'autres projets non dévoilés, plus d'informations à venir plus tard.

Forte de plus de 20 ans d’expérience, PCF se lance à la découverte de nouveaux horizons. Nous avons pour but de combiner notre expertise avec la créativité des meilleurs visionnaires de l’industrie afin de travailler collectivement à la nouvelle génération de jeux d’action destinés à la communauté mondiale de joueurs.

Si vous choisissez d’entreprendre cette aventure avec nous, vous aurez l’occasion de perfectionner votre art et d’approfondir vos connaissances, en travaillant aux côtés de chefs de file de l’industrie pour offrir une expérience unique et toute nouvelle aux joueurs du monde entier.

Le Projet Victoria est un jeu d’action-aventure AAA non encore annoncé développé par notre équipe nord-américaine, avec le soutien des studios européens du Groupe PCF.

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Victoria is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.

Job Description

People Can Fly is looking for a Senior Customer Support Agent to join our upcoming live games. 

As Customer Support, you will be the primary caretaker of our customer service operations, working with game teams, marketing, LiveOps and QA teams to deliver exceptional support at scale. You will be responsible for creating and maintaining our playbooks, processes, and creating a player-first culture that ensures our growing community remains at the heart of everything we do. You will help create the KPIs and SLAs to define how you’ll collaborate with other teams to drive product and process improvements.

The ideal candidate will have worked in a customer support team before in live games for PC and / or console in addition to excellent communication skills, with the ability to convey player challenges to diverse audiences and is able to clearly communicate with leadership teams and stakeholders. 

Responsibilities

  • Oversee day-to-day player support operations, including monitoring our customer support mailing group, Discord, handling individual and mass support compensations, and regularly reviewing and updating player support FAQs, text templates, and help articles.
  • Working with marketing and community teams, prepare for upcoming new game releases, updates, and live-operated events to best support the player experience.
  • Work closely with producers and game developers to understand upcoming releases, feature specs, game tools, that will aid in supporting the game effectively.
  • Establish and/or optimize processes to identify, track, and escalate in-game trends, emerging game issues, and policy opportunities.
  • Manage, request, and improve support tools, including setting up and optimizing tooling, processes, automation, and other improvements.
  • Collaborate closely with the Community Manager and Live QA teams to surface and address game-specific issues and trends and to ensure consistent and transparent communication with players.
  • Monitor performance and report on key metrics to ensure the team exceeds operational excellence and KPIs, including CSAT, average handle time, average resolution time, agent quality, and more.
  • Maintain comprehensive support documentation for internal and external use.

Qualifications

  • 3+ years in a senior or leadership role within the gaming or tech industry
  • 5+ years of experience in customer service or player support
  • Hands-on experience with customer service platforms (e.g., Helpshift, Zendesk, Salesforce, or equivalent)
  • Proven track record of managing multiple games simultaneously and overseeing both internally and externally sourced agents and/or outsourced support teams.
  • Experience writing product requirement documents (PRD) to aid in the development and refinement of support tools and processes.
  • In-depth understanding of the game development process and a variety of game content, preferably including live service games and mobile games.
  • Extensive experience with CRM tools, Google Suite, and other customer support tools.
  • Exceptional written and verbal communication skills, with experience creating PowerPoint presentations, agent training materials, documentation, and FAQs.
  • Strong ability to set, analyze, and act on KPIs to inform strategy and decisions
  • Excellent communication and organizational skills for cross-functional collaboration
  • A player-first mindset and a passion for delivering exceptional experiences to customers

Nice to have:

  • Experience supporting live-service games, free-to-play games, or working in the gaming industry
  • Familiarity with global audiences and multilingual operations
  • Knowledge of community management or player engagement strategies
  • Basic technical knowledge of troubleshooting game-related issues to improve first-line support accuracy

Additional Information

Ce que nous offrons

  • Un ensemble d’avantages sociaux payés à 100 % par PCF
  • La compagnie d’assurance rembourse les réclamations à 100 % (jusqu’à 1000 $ de services par année, en plus d’une couverture familiale ou individuelle)
  • Une couverture dentaire complète, y compris les soins dentaires
  • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour
  • Une semaine de congé payé pendant les vacances d’hiver
  • 20 jours de congé payé et 5 jours de congé de maladie payé
  • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge
  • Un salaire compétitif et des primes annuelles basées sur le rendement
  • Des occasions de développement personnel et la possibilité d’œuvrer dans un environnement mondial
  • L’occasion de travailler au sein d’une équipe créative avec des personnes passionnées par ce qu’elles font

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What we offer

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days and 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • Personal development opportunities and ability to work in a global environment
  • Work in a creative team with people full of passion for what they do

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About The Company

People Can Fly is a global video game development company operating in Poland, the UK and North America.


We are one of the leading Unreal Engine studios in the industry.


Established in 2002, PCF made its mark on the shooter genre. The studio is known for titles such as Bulletstorm: Full Clip (launched on April 7, 2017), Gears of War: Judgment (published in 2013) and Bulletstorm (an original, Unreal Engine 3-powered onslaught of ‘kill with skill’ gameplay and blockbuster moments published in 2011) and award-winning Painkiller (launched in 2004).


People Can Fly's new RPG shooter Outriders is available now on PlayStation®5, PlayStation®4, Xbox Series X|S, Xbox One, PC, Google Stadia and Nvidia GeForce Now.


People Can Fly studio is currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group’s portfolio.


SPREAD YOUR WINGS IN THE GAMEDEV INDUSTRY WITH PEOPLE CAN FLY.

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