Senior Game Platform Engineer

5 Months ago • 4 Years + • Game Engine

Job Summary

Job Description

As a Senior Game Platform Engineer at 1047 Games, you will drive the development of core game and build infrastructure, build core services supporting game and backend development, manage Kubernetes clusters and backend services, improve game build tools (Unreal Horde, Perforce, etc.), evolve the release process, and maintain platform and game observability tools (Datadog, Sentry). You'll tackle complex technical challenges, automate processes, and manage various product versions across different operating systems. Experience with high-scale cloud infrastructure (AWS preferred), backend programming (Go, C#, Java), Git/Perforce, and Unreal Engine is essential.
Must have:
  • 4+ years software development experience
  • 4+ years building/maintaining high-scale cloud infrastructure
  • Proficiency in backend programming (Go, C#, Java)
  • AWS cloud expertise
  • Git and Perforce knowledge
Good to have:
  • Unreal Engine and build/automation tooling familiarity

Job Details

Overview

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. 

What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding. 

At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.

What We're Looking For: 

  • A passionate engineer: You love to take on seemingly impossible technical problems and dig in to find creative ways to solve them.
  • Proven advanced ability to prepare, evaluate and maintain tools supporting and process automation for software or hardware product release.
  • Design, manage and execute tools and scripts to develop different versions of products on wide-range operating systems.
  • Do what needs to get done, while you have fun.

What You'll Be Doing: 

  • Drive development of core game and build infrastructure 
  • Build core services used across the company to support the game and backend development process 
  • Help manage an ever growing fleet of Kubernetes clusters and backend services in the cloud 
  • Improve and maintain game build tools (Unreal Horde, Perforce, Unreal Game Sync, Robomerge, etc.) 
  • Evolve the game and companies' release process 
  • Maintain and improve platform and game observability tools - Datadog, Sentry, etc. 

Requirements

  • 4+ years of software development experience 
  • 4+ years building and maintaining high scale cloud infrastructure 
  • High proficiency with a common backend programming language (Go, C#, Java, etc.) 
  • Expert in cloud technologies with a strong preference for AWS 
  • Strong working knowledge of Git and preferably Perforce 
  • Familiarity with Unreal and Unreal build/automation tooling is a big plus 

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About The Company

1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre. At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision.
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