Senior Quest Designer

3 Weeks ago • 4-8 Years • Game Design

Job Summary

Job Description

As a Senior Quest Designer at Double Eleven, you'll be a key member of the Fallout 76 team, bridging leadership and the wider design team. Responsibilities include overseeing the creation of memorable player experiences in a live service environment, mentoring junior designers, collaborating on quest content, and ensuring a cohesive game experience across multiple teams. You'll be involved in all stages of quest design, from initial concept and planning through to implementation and iteration. The role requires a strong understanding of narrative structure, systems, mechanics, IP research, lore, and writing within a live-service context. Experience leading and mentoring a team is essential.
Must have:
  • AAA project experience
  • Quest content design
  • Narrative systems understanding
  • IP research & lore expertise
  • Team leadership & mentoring
  • Excellent communication skills
Good to have:
  • Game engine implementation
  • Established game toolset experience
Perks:
  • Flexible working hours
  • Hybrid work option
  • 28 days annual leave
  • Birthday and relocation leave
  • Performance bonus potential
  • Additional leave for tenure
  • State-of-the-art studio facilities
  • Free meals, gym access
  • Employee referral bonus
  • Cycle to work scheme
  • Vitality Private Healthcare
  • Mental health support
  • Professional development
  • Team activities and events

Job Details

Description

We’re looking for a Senior Quest Designer to join our award winning team in Middlesbrough (UK), home to the beautiful North Yorkshire coastline and countryside. This is an on-site role with the option to apply for hybrid working (2 days working from home per week).

As a Senior Quest Designer at Double Eleven, you’ll be working alongside the quest design team on Fallout 76, one of the largest and most well-known AAA IP’s. You’ll be the connecting force between leadership and the wider team,  accountable for overseeing the creation of memorable player experiences in an ongoing live service environment. In a senior role capacity, you’ll be sharing your expertise to support a team of mid level designers to grow and develop.

This role would suit a candidate who has experience in Quest Design but who also has a strong understanding of narrative structure, systems and mechanics, IP research, lore and writing in a live service environment.

As a global gaming company, we've enabled millions to conquer Minecraft Dungeons, battle in Rust Console Edition and, of course, create new adventures for Vault Dwellers in Fallout 76. 

Recently, we collaborated with Rockstar Games to bring Red Dead Redemption to the Nintendo Switch and PlayStation 4 as well as partnered with Obsidian Entertainment on Grounded: Fully Yoked Edition for Nintendo Switch and PlayStation 4 and 5. 

Double Eleven is a place where our people come first. Our 400-person team proudly represents over 30 nationalities.

We strive to avoid crunch, we offer flexible working hours to allow you to truly enjoy work/life balance whilst making great games and any overtime is always planned, optional and paid. 

We can support UK relocation and have both a dedicated People and Operation teams on standby to assist you.   

Interested? We kindly ask all applicants to submit a portfolio to support their application. We’re afraid applications without an accompanying portfolio will not be considered and on this occasion, we’re unable to sponsor a visa for this role. 

Our interview process for this position is likely to consist of the following two stages:

Stage one: A remote discipline specific skills assessment followed by a remote discussion about your completed assessment

Stage two: On-site competency-based interview


What you’ll be doing 

  • Help to express the story of the game via excellent exploration, gameplay and activities
  • Collaborate closely with the Lead Quest Designer and other leadership to write and implement quest content for the game
  • Collaborate with other teams to ensure a cohesive game experience by addressing quest implementation scope, quality, efficiency and workflow
  • Brainstorm and collaborate with the Lead Quest Designer, project leads and quest team to concept and plan the themes for each update
  • Work with, mentor and evaluate a team of quest and narrative designers
  • Plan, implement, and oversee quests as part of content updates to the game
  • Work with Production and other leads to handle the quest schedule, to ensure your work can be delivered on time
  • Mentor team members through creating and iterating designs and implementing best practices
  • Promote, contribute to and participate in our culture of inclusion and diversity

What we’re looking for 

  • Experience working in a narrative capacity through at least one AAA project's life cycle
  • Demonstrable experience in game design elements 
  • Demonstrable experience in developing quest content or outdoor world repeatable content
  • Previously responsible for designing quest content from concept to completion
  • A strong understanding of narrative systems and structures
  • Ability to deep dive DNA research into various IPs and franchises
  • Ability to support the development of comprehensive narrative and lore documentation, enabling multi-discipline access
  • Ability to consider feedback from multiple conflicting viewpoints and provide design guidelines for teammates to make the best overall decision
  • Demonstrates the ability to quickly and effectively take on new tasks and responsibilities within a workload
  • Experience with implementation best practices and a willingness to get involved with a game engine
  • Experience of working with a variety of established game toolsets
  • Some experience of leading and mentoring others
  • The ability to communicate effectively in both written and verbal format
  • Strong writing and editing skills
  • Presenting and pitching skills

Qualifications

  • All relevant qualifications considered

What to expect

Some of our benefits include:

Working life at Double Eleven 

  • Start your day any time between 8:00am and 10:00am
  • 35 working hours per week with a 1 hour lunch break (with the opportunity to flex down to 30 minutes or up to 2 hours)
  • Opportunity to apply for hybrid working  (up to 2 days working from home per week) 
  • 28 days annual leave (20 days annual leave + 8 days bank holiday) 
  • 1 day leave for your birthday and 1 day leave if you’re moving house
  • Up to 10 days discretionary annual leave during our end of year break
  • Potential for annual performance bonus
  • 5 additional days annual leave for 5 years service and a further 5 days annual leave for your 10 years service milestone
  • A brand new, state-of-the-art studio facilities that includes a market hall serving nutritious, subsidised meals, round-the-clock gym access, an auditorium and more
  • Free breakfast options, juice, hot drinks and fruit
  • Employee referral bonus (up to £2000!)
  • Cycle to Work scheme
  • Free game codes, game swag and merchandise
  • Family-friendly leave available
  • Christmas Saving Scheme
  • Free parking
  • Best-in-class tools and workflows so you can focus on creativity

Professional development and wellbeing

  • Vitality Private Healthcare, discounts and rewards for you, your spouse and children (upon the successful completion of your 6 month probationary period) 
  • Access to mental health and wellbeing support via Plumm (includes 4 free video therapy sessions per month for both the employee and up to 3 family members aged 18+), unlimited text therapy, courses, meditations
  • A personalised development plan with dedicated support tailored to your growth and goals
  • Access to an accredited Academy providing professional qualifications (and access to 500 UK discounts and offers via TOTUM when registered as a student) 
  • A dedicated Workplace Experience team responsible for work environments, workplace and quality of employee life services to help foster collaboration, creativity and innovation
  • In-studio wellbeing programmes and People team support

Team life  

  • Free activities via our Bus Tours programme (where on occasion, partners and children are welcome to join you) 
  • Many team events to celebrate team and game milestones
  • Sponsored team activities including football, basketball, book club, movie club and more 
  • Opportunity to contribute to our internal Employee Diversity and Equality Network

Ways to reach us

If you have a general query or if you need support with your application and/or an alternative way to apply, please do not hesitate to contact our Talent team at jobs@double11.com 

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About The Company

Double Eleven is one of the top three independent games publishers and developers headquartered in the UK. Trusted with some of the world’s biggest IPs, currently collaborating on Minecraft Dungeons with Mojang Studios, Prison Architect with Paradox Interactive, and Fallout 76 with Bethesda Game Studios, as well as working on other unannounced projects.

As a developer, our relationships with other developers are paramount as we understand the hard work required in the industry. ‘Port +ing’ became our bread and butter and is what pays the bills and allows us to take really good care of our team and their families. That’s why Double Eleven was started, to be able to make great games and still spend time with our families, challenging some of the conventional wisdom of how a development studio and publisher should run.

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