SENIOR TECHNICAL GAMEPLAY ANIMATOR

1 Month ago • 5 Years + • Animation • $126,400 PA - $227,500 PA

About the job

Job Description

Naughty Dog seeks a Senior Technical Gameplay Animator with 5+ years of experience to facilitate the creation and implementation of complex animation systems. Responsibilities include innovating animation pipeline processes, collaborating with various teams to resolve animation issues, creating high-quality animation content, defining animation style, and mentoring team members. The ideal candidate will be proficient in Python, C#, C++ or other programming languages, possess expertise in mocap and keyframe pipelines (Maya or MotionBuilder), and demonstrate a strong understanding of in-game animation tools. The role demands strong problem-solving, communication, and leadership skills.
Must have:
  • 5+ years experience in technical game animation
  • Proficiency in Python, C#, C++
  • Expertise in in-game animation tools (state machines, blend trees, IK solvers)
  • Mocap and keyframe pipeline experience (Maya/MotionBuilder)
  • High-quality animation creation for diverse genres
  • Strong problem-solving and communication skills
Good to have:
  • Experience developing animation tools
  • Character rigging experience
  • Experience setting up in-game physics assets
Perks:
  • Medical, dental, vision
  • Matching 401(k)
  • Paid time off
  • Wellness program
  • Sony product discounts
  • Bonus package

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I is now available for the first time on PC. Currently, we’re busy at the kennel working on a brand-new single player game that we're excited about, and we'd love to find talented individuals to join us.

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

What you’ll do:

  • Facilitate the creation and implementation of tools and techniques that allow the building of complex and high-quality animation systems
  • Innovate and streamline animation pipeline processes and workflows
  • Collaborate with the Animation, Design, and Engineering teams to analyze, troubleshoot, and resolve in-game animation implementation issues and animation-related technical challenges
  • Create high quality animation content supporting the newly developed behaviors and systems and implement it in engine
  • Work with the animation leadership on defining and maintaining the style and quality bar of the in-game animation
  • Take ownership of challenging projects and provide innovative solutions, including mentoring team members and creating documentation
  • Contribute to the strategic development of internal technologies and artistic processes

What skills you will use: 

  • 5+ years of industry experience in technical animation for games
  • Proficiency in Python, C#, C++ or other programming languages is required
  • Full understanding of in-game animation tools like state machines, blend trees, IK solvers, etc.
  • Expertise with mocap and keyframe based digital content creation pipelines built on Maya or Motionbuilder
  • Proven track record of creating visually stunning animations for diverse game genres
  • Proactively contributes to the progress of the team and the project
  • Strong eye for animation and in-depth knowledge of how to achieve realistic motion using modern in-game animation techniques
  • Excellent communication and collaboration skills
  • Strong problem-solving skills with a focus on achieving high-quality gameplay animation
  • Strong leadership and mentoring skills

Bonus Skills:

  • Experience developing animation tools 
  • Character rigging experience 
  • Experience setting up in-game physics assets

As a part of the Naughty Dog application process, candidates will be expected to provide a portfolio or demo reel of their work and may be asked to complete an animation test.

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression, and gender reassignment), race (including color, nationality, ethnic, national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to respond.

 

#LI-AB1

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.

Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.  

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click 
 to learn more.

 

The estimated USA base pay range (all regions) for this role is listed below.
$126,400$227,500 USD
View Full Job Description
$126.4K - $227.5K/yr (Outscal est.)
$176.9K/yr avg.
Los Angeles, California, United States

Add your resume

80%

Upload your resume, increase your shortlisting chances by 80%

About The Company

Explore gaming industy jobs in one of the leading Game Studios.

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (Hybrid)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Naughty Dog

Similar Jobs

Treyarch - Senior Weapon Concept Artist

Treyarch, Canada (On-Site)

Light Speed Studios - 3D Artist

Light Speed Studios, Japan (On-Site)

Gravity Well - Environment Artist - Hard Surface

Gravity Well, (Remote)

Build A Rocket Boy - Lead VFX Artist

Build A Rocket Boy, (Remote)

DNEG - FX Lead (DNEG Animation)

DNEG, India (On-Site)

Vigaet - Rigging artist

Vigaet, India (On-Site)

Framestore - Freelance: Animator - New York

Framestore, United States (Hybrid)

The Walt Disney Company - Animator (Contract)

The Walt Disney Company, Canada (Hybrid)

Ember Lab - Lead Cinematics Animator

Ember Lab, United States (On-Site)

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Climax Studios - Lighting Artist (UK based)

Climax Studios, United Kingdom (On-Site)

Virtuos - 3D Vehicle Trainee (Feb2025) (Dalat)

Virtuos, Vietnam (On-Site)

House of How - Art Intern - Sweden

House of How, Sweden (On-Site)

The Walt Disney Company - Sr. Software Engineer, Tools Animation (Applications)

The Walt Disney Company, United States (On-Site)

Vigaet - 3D Modelling Artist-Full time

Vigaet, India (On-Site)

Climax Studios - Experienced Gameplay Animator

Climax Studios, United Kingdom (On-Site)

Knack Studios - 3D Artist

Knack Studios, India (On-Site)

Xsolla - Motion Graphic Artist

Xsolla, United States (Remote)

Playground Games - Lead Gameplay Animator

Playground Games, United Kingdom (On-Site)

Techland - UE5 Character Artist

Techland, Poland (On-Site)

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Gearbox Software - Senior Site Reliability Engineer

Gearbox Software, United States (On-Site)

Microsoft - Senior Software Development Engineer

Microsoft, United States (On-Site)

Barracuda Networks  Inc  - Learning and Org Development Intern

Barracuda Networks Inc , United States (Hybrid)

Nintendo - Associate Social Media Specialist

Nintendo, United States (Hybrid)

Raid Base  Inc  - Senior Artist, VFX

Raid Base Inc , United States (Remote)

Cypress HCM - Quality Assurance Analyst

Cypress HCM, United States (On-Site)

Nintendo - Systems Engineer (Windows/Client Engineering)

Nintendo, United States (Hybrid)

prizepicks - Senior Analytics Engineering Manager

prizepicks, United States (Remote)

Get notifed when new similar jobs are uploaded

Animation Jobs

Flying Wild Hog - Animation Programmer

Flying Wild Hog, (Remote)

Ember Lab - Senior Gameplay Animator

Ember Lab, United States (On-Site)

Sony Pictures Animation - CG Generalist

Sony Pictures Animation, United States (On-Site)

Blue Zoo Animation Studio - Junior 2D Background Artist

Blue Zoo Animation Studio, United Kingdom (On-Site)

The Walt Disney Company - Senior Layout Artist

The Walt Disney Company, Australia (On-Site)

Pixar Animation Studios - Senior Software Engineer, Tools Animation (Applications)

Pixar Animation Studios, United States (Hybrid)

DNEG - Creature TD - Rigging

DNEG, India (On-Site)

The Walt Disney Company - Location Designer

The Walt Disney Company, United States (On-Site)

Rockstar Games - Animator: Gameplay (Mid/Senior)

Rockstar Games, Canada (On-Site)

Get notifed when new similar jobs are uploaded