Software Engineer, Games

5 Months ago • All levels • Game Engine • Frontend Development

About the job

Job Description

Mobile Software Engineer crafting engaging game features for 40 million users. Strong coding skills, game development experience preferred.
Must have:
  • Mobile Software Engineer
  • Game Development
  • Clean Code
  • Code Reviews
Good to have:
  • Unity Experience
  • Internship Gaming
  • Holistic Approach
  • Technology Agnostic
Perks:
  • Growing Team
  • Interesting Challenges
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We are looking for a Mobile Software Engineer to join our Engineering Team. Together with your team you will be crafting code that brings to life game features, items and levels in our games which are enjoyed by a community of 40 million active users each month. This scale comes along with very interesting engineering challenges which we are solving together, using a technology-agnostic approach. Alongside with our game we are growing as software engineers and as a team.

Here’s what you'll do

    • Build an amazing experience for the millions of users who play every day
    • Design, implement, test and maintain our casual gaming products
    • Write clean, sustainable code and participate in peer code-reviews
    • You will have ownership of a primary work stream, which you will own end-to-end, but work in close collaboration with your fellow mobile engineers
    • Brainstorm new ideas together with your team to continually iterate and improve user experience of our games

Desired skills and experiences

    • University degree in Computer Science or any equivalent department
    • Internship experience in the gaming industry is an advantage
    • Having game projects in Unity
    • There’s no need to have prior game development experience. If you are a good engineer and value a holistic and technology-agnostic approach to software engineering, we’d like to hear from you

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About The Company

More than a decade ago we set out with a dream: To have millions of people playing our games all over the globe. We launched our casual puzzle game titles Toy Blast in 2015 and Toon Blast in 2017. Both games disrupted the casual puzzle game genre and rapidly became the most loved products of their type globally. With more than 400 million players, our dream keeps getting bigger. We’re going above and beyond, ever-improving our games and reaching more and more people.


Our goal at Peak is to gather people with high capabilities, strong values, and a will to shape Peak’s story. We always place progress, learning, and becoming a better team at the heart of our decision making. The Peak team has already touched the lives of countless millions of people around the world. Just imagine what we can do with you aboard.

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