Sound Designer

2 Months ago • All levels
Sound Design

Job Description

Larian Studios, an award-winning developer known for Baldur’s Gate 3 and Divinity: Original Sin 2, is seeking a Sound Designer for a 12-month fixed-term contract in Guildford. The role involves executing the audio director's vision, supporting junior designers, and collaborating with various teams to craft high-calibre game soundscapes. Candidates should possess strong creative sound design skills, extensive knowledge of audio production, and proficiency with Wwise.
Good To Have:
  • Worked on an RPG
  • Basic scripting skills
Must Have:
  • Execute and bring to life the Creative Sound Design Vision of the Audio Director
  • Support and train of our more junior Sound Designers
  • Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
  • Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
  • Report issues and needs to the Technical Audio team
  • Full project lifecycle experience as a Sound Designer on a AAA title
  • Strong ability to deliver a cohesive Sound Design vision
  • Deep understanding of the game audio pipeline
  • Extensive knowledge of audio production, including asset creation, mixing, and mastering
  • Strong proficiency in the craft of creative sound design and techniques
  • Experienced in library asset curation and management
  • Strong proficiency with Wwise and its integration into game engines
Perks:
  • An international team of over 450 employees spread across 7 studios
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Add these skills to join the top 1% applicants for this job

game-texts
sound-editing
wwise
jira

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Sound Designer to join the team on a 12 month fixed-term contract and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Execute and bring to life the Creative Sound Design Vision of the Audio Director
  • Support and train of our more junior Sound Designers
  • Report and support the Audio Producer by estimating tasks and working and communicating properly in Jira
  • Communicate with Stakeholders, Feature Teams and the rest of the Audio Department
  • Report issues and needs to the Technical Audio team

Requirements

  • Full project lifecycle experience as a Sound Designer on a AAA title
  • Strong ability to deliver a cohesive Sound Design vision
  • Deep understanding of the game audio pipeline—from asset creation to full in-game soundscapes
  • Extensive knowledge of audio production, including asset creation, mixing, and mastering
  • Strong proficiency in the craft of creative sound design and techniques such as synthesis, field recording and foley.
  • Experienced in library asset curation and management
  • Strong proficiency with Wwise and its integration into game engines

Nice to haves

  • Worked on an RPG
  • Basic scripting skills

What we offer

  • An international team of over 450 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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