Technical Artist

1 Month ago • All levels • Technical Art

Job Summary

Job Description

The Technical Artist will collaborate with artists and programmers to optimize assets and pipelines. Responsibilities include setting up and maintaining production pipelines, developing artist tools, ensuring asset conformance to technical and artistic standards, improving graphic workflows, providing training and mentoring, integrating and optimizing graphic data, debugging, and leading QA efforts. The role requires extensive knowledge of game development (modeling, texturing, scripting, lighting, shaders, VFX, post-processing, rigging, animation), experience with Unreal Engine (other engines a plus), performance profiling, source control, and 3D software. The ideal candidate possesses strong communication, problem-solving, and organizational skills and can effectively collaborate across disciplines.
Must have:
  • Extensive game dev knowledge
  • Unreal Engine experience
  • Pipeline optimization
  • Tool development
  • Performance profiling
  • Strong communication
Good to have:
  • Other game engines
  • UI development (QT, WPF)
  • Python, C++/C#
  • Houdini, Blender
Perks:
  • 21 days holiday + local bank holidays
  • Sick days
  • Training/course budget
  • Work equipment budget
  • Salary in stablecoins (USDC)

Job Details

A Technical Artist will work closely with artists and programmers to help with the asset and pipeline optimizations. You will participate in the implementation of technical art features, develop tools and workflows, and will perform debugging on tools and processes.

RESPONSIBILITIES:
· Setting up and maintaining advanced production pipelines and workflows
· Develop and enhance tools for artists to improve and assist their work in production
· Work with Art Leads, Technical Directors, and QA to ensure that all assets conform to technical and artistic requirements
· Use the latest tools and methods to improve and facilitate the graphic workload
· Share best practices, conduct training sessions, and mentor the team to ensure proper use of tools and methods
· Integrate, validate, and optimize graphic data in the engine by using scripts if needed
· Ensure that graphic bugs are fixed according to priorities and provide advanced support to other artists
· Produce and maintain comprehensive documentation on tools, methods, training, processes, and engine constraints for consultation and future reference
· Lead QA efforts to ensure that assets are 100% optimal, bug-free and shippable
· Act as the gatekeeper of Technical Art constraints, pushing for optimal balance of visual quality and performance
· Optimization and profiling to ensure peak performance on all platforms, especially next-gen

QUALIFICATIONS:
Extensive knowledge in game development, including Modeling & Texturing, Scripting/Tools Development, Lighting, Shaders (PBR/GLSL/HLSL), VFX, Post Processing, Rigging, and Animation.
Strong understanding of the Graphic Rendering Pipeline for next-gen technologies
Experience working with Unreal is essential. Other game engines are a bonus.
Experience with performance profiling and optimization tools
Proficiency in Source Control (Perforce, Git)
Strong technical background in the art production process and workflows, with programming knowledge (Python, Unreal Script, C++/C#)
Knowledge of UI Development for Tools (QT, WPF) is a plus
Strong communication and interpersonal skills
Expertise in 3D development software (Maya, 3DS Max, Houdini, Blender, Motion Builder)
Eagerness to learn and implement new next-gen technologies for games
Ability to work under pressure, quickly learn new skills and foster strong relationships within the team
Experience in cross-disciplinary collaboration between artists, programmers, and technical directors
Strong organizational skills and ability to manage complex workflows
Creative problem-solving and innovation

 Location:
100% remote

Benefits:
21 days of holidays / year + local bank holidays.
Sick days.
Budget for training/courses.
Budget towards purchasing work equipment such as laptops. 
Monthly salary is paid in stable coins (USDC)
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