Tools Engineer

2 Months ago • 3 Years +

About the job

Overview

ZeniMax Online Studios is looking for a Tools Engineer to design, develop, and maintain an assortment of tools in our new engine for the studio’s next AAA project. This position will work closely with various disciplines to further refine workflows for streamlining content creation and the art and data pipelines.

Responsibilities

  • Design and architect new tools based on developer requirements
  • Collaborate with artists, designers, and other engineers for feature development
  • Embed within content teams and work with Product owners to determine and fulfill workflow needs
  • Identify and eliminate inefficiencies in the content creation workflow
  • Is an example to junior engineers and can effectively mentor when needed

Qualifications

  • 3+ years of software development experience
  • Proficient in C# and C++
  • Experience developing Qt and/or WPF applications
  • Strong communication skills in both Hungarian and English
  • Solid architecture skills and attention to detail
  • Ability to write clear and maintainable code

Preferred Skills

  • Experience with game client/server architecture
  • Experience with databases and large datasets
  • UI and UX design skills
  • Bachelor’s degree in computer science or equivalent experience

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About The Company

ZeniMax creates and publishes original interactive entertainment content for consoles, the PC, and handheld/wireless devices. Its Bethesda Softworks division, founded in 1986 in the early days of the industry, has a long history of success as a publisher of award-winning video games. In addition, the ZeniMax group includes some of the most acclaimed development studios in the world. The Company's growing library of intellectual properties includes such franchises as The Elder Scrolls, Fallout, Dishonored, DOOM, QUAKE, Wolfenstein, Enemy Territory, RAGE and The Evil Within.

Maryland, United States (Remote)

Uppsala County, Sweden (On-Site)

Uppsala County, Sweden (On-Site)

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