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Unreal FX Artist

12 Hours ago • Upto 2 Years • Technical Art

Job Summary

Job Description

Framestore's Immersive Studio seeks a mid-level Unreal FX Artist in London for a hybrid role (2 days/week in office). The artist will collaborate with a team of FX TDs and Technical Artists, creating FX elements for pre-rendered and real-time projects. Responsibilities include particle, rigid-body, fluid, cloth, fur, and hair simulations; developing lighting/materials; using Houdini & Maya for Unreal Engine real-time elements; and partnering with other departments to deliver high-standard shots. The ideal candidate possesses expertise in Unreal Engine, Houdini, and various FX techniques for simulating natural phenomena (fire, water, etc.) and has experience in VFX or games.
Must have:
  • Unreal Engine & Niagara experience
  • Excellent Houdini knowledge
  • Simulated & procedural FX expertise
  • Experience with environmental effects (smoke, fire, water)
  • Understanding of animation & VFX process
Good to have:
  • Knowledge of other simulation packages (EmberGen)
  • Experience with other render packages or real-time engines (Unity)
  • UE Blueprints familiarity
  • Strong scripting skills (Vex, Hscript, Python, Mel)

Job Details

Job description

This is a hybrid position within the London team with 2 office days per week on average, you will need to be based in the UK and have the right to work here.

Framestore’s Immersive Studio is a world-leading innovator in crafting immersive experiences that transcend the screen, catapulting you into extraordinary realms of adventure. Combining our unrivalled creative craftsmanship with our technical prowess, we're dedicated to reframing expectations for both IP owners and their guests with creative technology, location-based entertainment, and mind-blowing theme park rides.

Framestore combines talent and technology to bring life to everything we create. Driven by creativity and inspired by the future, we set out every day to reframe the possible.

The Role

We are looking for an FX artist (mid-level) to join our London-based Immersive team, working on exciting Immersive projects bridging the gap between our VFX and realtime workflows. The ideal candidate would have a portfolio that can demonstrate being able to create FX for pre-rendered and performant realtime projects, with CG renditions of naturalistic physical or magical phenomena such as fire, water, clouds, smoke, physical destruction and particulate.

What you'll do:

  • Work alongside a team of FX TDs and Technical Artists to supply the FX elements for the project

  • Creating particle, rigid-body, fluid, cloth, fur and/or hair simulations or animations

  • Develop lighting/materials that work with the FX to produce the final rendered image or runtime content

  • Using a variety of commercial and proprietary FX tools including Houdini & Maya, for execution as realtime elements in Unreal Engine

  • Working in partnership with other departments to ensure that shots are delivered to the highest possible standard

  • Designing and creating images, elements, effects, pipelines, tools and techniques

Job requirements

Core Experience

  • Previous experience with Unreal Engine & Niagara

  • An excellent knowledge of Houdini

  • A thorough understanding of the techniques and technologies relating to simulated and procedural FX

  • Previous experience producing effects for environments such as smoke, fire, clouds, water, steam, destruction and explosions

  • A good understanding of animation

  • A good understanding of the entire visual effects process within Games, VFX or similar adjacent industry

  • A familiarity with pipeline issues, especially working between multiple packages

  • Strong understanding of flipbook animation and vertex animation

Desirable Experience

  • Knowledge of other simulation packages, such as EmberGen

  • Experience with other render packages or real-time engines, such as Unity or 1st party

  • Familiarity with UE Blueprints

  • Strong Vex, Hscript, Python and/or Mel scripting skills

Accessibility Statement

Our London studio is fully accessible, with step-free entry, accessible toilets on all floors, and quiet spaces available. We are committed to supporting disabled colleagues and providing an inclusive workplace for everyone.

Application Process

To apply, please complete the linked application form or email your resume and portfolio to recruiters@framestore.com with the subject line: Unreal FX Artist - London

We review all applications manually and do not use artificial intelligence to screen candidates. If you require any adjustments or support during the application process, please let us know—we are happy to accommodate your needs.

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About The Company

Framestore combines talent and technology to reframe the possible in film, content, advertising and immersive experiences.

Founded in 1986, Framestore is now a global company of over 3,000 people across eight locations. We create pixel-perfect images for blockbuster films and TV, iconic advertising campaigns and innovative immersive projects.

Our portfolio of work is underpinned by an industry-leading expertise in VFX and has resulted in a multitude of awards including Oscars and BAFTAs as well as a record number of Cannes Lions awards, which all cement our position at the forefront of innovation.

We have studios in London, Montreal, Vancouver, New York, Los Angeles, Chicago, Mumbai, Melbourne. Visit our website for current vacancies in film, advertising and immersive: https://www.framestore.com/careers 

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London, England, United Kingdom (On-Site)

England, United Kingdom (Hybrid)

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