Outscal Logooutscal logo

Technical Artist - Portfolio Games

2 Hours ago • All levels • Technical Art

Job Summary

Job Description

As a Technical Artist in Voodoo's Portfolio Games studio, you'll be responsible for creating, optimizing, and implementing visually stunning visual effects and shaders for mobile platforms. You'll develop and maintain efficient art and animation pipelines, optimize asset workflows, and integrate assets within Unity. This role involves building and maintaining tools and automation processes, contributing to cross-discipline discussions, and collaborating with artists, engineers, and designers. You'll focus on high-performance optimization for mobile devices, addressing memory constraints and rendering bottlenecks. The role requires proficiency in C#, Python, or other scripting languages and expertise in Unity's rendering pipeline, shader programming, and GPU optimization techniques. Experience with profiling tools is essential.
Must have:
  • Proficiency in C#, Python, or other scripting languages
  • Experience with Unity's rendering pipeline (URP/HDRP)
  • Shader programming (HLSL/Shader Graph) and GPU optimization
  • Understanding of mobile hardware limitations
  • Experience with profiling tools (Unity Profiler, RenderDoc)
Good to have:
  • Experience with animation rigging, procedural animation, or character setup
  • Unity's Animation Rigging package, Mecanim, or Spine

Job Details

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working in our Portfolio games studio.

Role

    • Create, optimize, and implement visually stunning visual effects and shaders, ensuring high performance on mobile platforms.
    • Develop and maintain efficient art and animation pipelines, optimizing asset workflows to support smooth team collaboration.
    • Integrate and optimize assets within Unity, delivering seamless gameplay experiences across various mobile devices.
    • Build and maintain tools, scripts, and automation processes to streamline workflows, enabling faster iteration for art and development teams.
    • Contribute actively to cross-discipline discussions, providing feedback and ideas that elevate the game’s quality and align with its overall vision. Collaborate closely with artists, engineers, and designers to achieve a cohesive and polished final product.

Profile

    • Proficiency in C#, Python, or other relevant scripting languages for developing custom tools and automation pipelines.
    • Experience working with Unity’s rendering pipeline (URP/HDRP), shader programming (HLSL/Shader Graph), and GPU performance optimization techniques.
    • Understanding of mobile hardware limitations, including memory constraints, rendering bottlenecks, and best practices for reducing draw calls and optimizing game performance.
    • Hands-on experience with profiling tools (e.g., Unity Profiler, RenderDoc) to identify and resolve performance issues.
    • Experience with animation rigging, procedural animation techniques, or character setup (e.g., Unity’s Animation Rigging package, Mecanim, or Spine) is a plus
undefined

Similar Jobs

NVIDIA - Site Reliability Engineer - GPU Cloud

NVIDIA

Bengaluru, Karnataka, India (On-Site)
1 Month ago
Grabarz & Partner - 3D Artist / Developer (all genders)

Grabarz & Partner

Hamburg, Hamburg, Germany (On-Site)
8 Months ago
Kodable Education - Unity Game Developer

Kodable Education

San Diego, California, United States (On-Site)
7 Months ago
ByteDance - SDK Support Engineer (B2B) - Pico

ByteDance

San Jose, California, United States (On-Site)
2 Months ago
High Moon Studios - Gameplay Engineer - High Moon Studios

High Moon Studios

Carlsbad, California, United States (On-Site)
4 Months ago
Romero Games - Lighting Artist

Romero Games

Galway, County Galway, Ireland (Remote)
2 Weeks ago
Sperasoft - Material Artist (Stylization)

Sperasoft

Lesser Poland Voivodeship, Poland (Hybrid)
1 Month ago
Electronic Arts - Senior Technical Artist 1

Electronic Arts

Toronto, Ontario, Canada (On-Site)
4 Months ago
Ubisoft - Senior VFX Artist

Ubisoft

Toronto, Ontario, Canada (On-Site)
2 Weeks ago
Amber - VFX Artist

Amber

Guadalajara, Jalisco, Mexico (Hybrid)
1 Week ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Ubisoft - Retainer - Technical Animator (1 Year Contract)

Ubisoft

Mumbai, Maharashtra, India (On-Site)
3 Months ago
Unity - Gestionnaire de comptes partenaires de Canal | Manager, Partner Account Manager

Unity

Montreal, Quebec, Canada (On-Site)
5 Months ago
Build A Rocket Boy - Senior Environment Artist

Build A Rocket Boy

(Remote)
2 Weeks ago
Limit Break - Senior VFX Artist

Limit Break

Tokyo, Japan (On-Site)
2 Months ago
Aristocrat Gaming - Technical Developer Lead, Typescript

Aristocrat Gaming

Gurugram, Haryana, India (Hybrid)
2 Months ago
Steel City Interactive - Senior Gameplay Programmer

Steel City Interactive

Sheffield, England, United Kingdom (Hybrid)
2 Months ago
Virtuos - Vehicle Art Manager

Virtuos

Vietnam (On-Site)
4 Months ago
Metacore - Lead Economy Designer

Metacore

Helsinki, Uusimaa, Finland (Hybrid)
3 Months ago
Mojiworks - Senior Game Artist

Mojiworks

(Remote)
2 Weeks ago
Tencent - Lead Gameplay Engineer

Tencent

Irvine, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Barcelona, Catalonia, Spain

SKYDANCE - FX Trainee

SKYDANCE

Madrid, Community Of Madrid, Spain (On-Site)
1 Month ago
HP - Print Inside Presales Consultant with Dutch

HP

Sant Cugat Del Vallès, Catalonia, Spain (On-Site)
5 Months ago
Voodoo - Senior Game Developer - Picante Studio - Match3

Voodoo

Barcelona, Catalonia, Spain (Remote)
2 Months ago
Evolution - Game Presenter (Online Croupier) - Dutch Speaking

Evolution

Madrid, Community Of Madrid, Spain (On-Site)
5 Months ago
El Ranchito - People Ops and Compliance Specialist

El Ranchito

Madrid, Community Of Madrid, Spain (On-Site)
2 Weeks ago
Ubisoft - Unity Technical Artist

Ubisoft

Barcelona, Catalonia, Spain (On-Site)
3 Months ago
King - Game Design Intern

King

Barcelona, Catalonia, Spain (On-Site)
1 Month ago
Spin Master - Junior Finance Analyst - 6 Month Contract

Spin Master

Valencia, Valencian Community, Spain (On-Site)
2 Weeks ago
Electronic Arts - Videogame Tester - Turkish

Electronic Arts

Madrid, Community Of Madrid, Spain (On-Site)
1 Month ago
HP - Senior Cloud Engineer Technical Lead

HP

Sant Cugat Del Vallès, Catalonia, Spain (On-Site)
4 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

DNEG - Software Developer – 2D Imaging and Nuke Tools

DNEG

Mumbai, Maharashtra, India (On-Site)
6 Days ago
Activision - Senior VFX Artist

Activision

Warsaw, Masovian Voivodeship, Poland (Hybrid)
2 Months ago
Build A Rocket Boy - Technical Artist

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Build A Rocket Boy - Senior VFX Artist

Build A Rocket Boy

(Remote)
1 Month ago
Rockstar Games - Vehicle Artist  (Mid/Senior)

Rockstar Games

Bengaluru, Karnataka, India (On-Site)
9 Months ago
Ubisoft - Technical Director (Characters)

Ubisoft

Montreal, Quebec, Canada (Hybrid)
1 Month ago
Playground Games - Pipeline Technical Artist - Contract

Playground Games

Royal Leamington Spa, England, United Kingdom (Hybrid)
8 Months ago
Nintendo - Art Director (NST)

Nintendo

Redmond, Washington, United States (Hybrid)
6 Months ago
Build A Rocket Boy - Environment Artist (UGC)

Build A Rocket Boy

Edinburgh, Scotland, United Kingdom (On-Site)
1 Month ago
Gearbox Software - Senior Technical Artist

Gearbox Software

Frisco, Texas, United States (On-Site)
3 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Voodoo is a tech company that creates mobile games and apps. With 7 billion downloads and over 150 million monthly active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.


The company is one of the most impressive examples of hypergrowth in the ecosystem, having raised over $1B and backed by Goldman Sachs, Tencent, and GBL.


Voodoo is now a team of over 750 employees worldwide, we’re looking for talented individuals from across the globe to join.


Entertain the world with us 

voodoo.io/careers/jobs

Catalonia, Spain (Remote)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (On-Site)

Barcelona, Catalonia, Spain (Remote)

London, England, United Kingdom (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

Paris, Île-de-France, France (Hybrid)

View All Jobs

Get notified when new jobs are added by Voodoo

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug