Character Artist

1 Month ago • 5 Years + • Concept Art • 3D Art • $126,000 PA - $175,000 PA

Job Summary

Job Description

Sanzaru Games seeks an experienced Character Artist to create highly detailed characters, creatures, and props for VR experiences. Responsibilities include translating concept art into optimized 3D models, collaborating with other departments, communicating updates, participating in R&D, and mentoring others. The ideal candidate possesses 5+ years of experience, strong modeling and texturing skills, a deep understanding of anatomy and topology, proficiency in industry-standard software (Maya, ZBrush, Substance Painter), and experience working with game engines like Unreal Engine. The role involves creating both stylized and photorealistic artwork, adapting to different styles, and troubleshooting technical issues.
Must have:
  • 5+ years experience
  • High-detail character modeling
  • PBR texturing skills
  • Anatomy & topology understanding
  • Unreal Engine experience
  • Collaboration skills
Good to have:
  • VR/AR experience
  • Traditional art skills
  • FACS understanding
  • Key art creation
  • Character rigging
Perks:
  • Bonus
  • Equity
  • Benefits

Job Details

Oculus Studios and Sanzaru Games are seeking an experienced Character Artist to join our world-class team, bringing to life some of the coolest and most unique VR characters and creatures the world has ever seen. Sanzaru prides itself on crafting interactive content that delivers high quality, immersive experiences that takes players to unimaginable worlds. We firmly believe to accomplish this requires equal amounts of design, art, and engineering. Everyone at Sanzaru is a contributor. This mentality allows us to create and develop outside the box, providing unique and rich content for players across the world. Sanzaru has shipped countless titles on almost every platform within almost every genre, and we’re not slowing down anytime soon. Sanzaru continues to push the boundaries of interactive entertainment and technology on all fronts.

Character Artist - Sanzaru Responsibilities

  • Create highly detailed characters, creatures, and props using sculpting, modeling, and texturing skills.

  • Translate concept art and design ideas into optimized, efficient, and polished 3D models.

  • Follow direction of art leads.

  • Collaborate with other departments such as Concept, Tech-Art, Animation, and Design to ensure artwork is efficient, well-realized, and meets the expectations of other departments.

  • Clearly communicate updates and concerns with team members and lead artists.

  • Participate in research and development of latest tools, shaders, technology, and workflows.

  • Contribute to building internal community by encouraging artistic development, showcasing workflows, artistic techniques, providing quality feedback, and mentoring others.

  • Actively improve skillset by staying on top of industry trends and techniques, new software, and product evaluation.

Minimum Qualifications

  • 5+ years industry experience as a Character Artist or 3D Artist.

  • Portfolio showcasing highly detailed and tastefully executed characters with topology, well-executed textures, accurate anatomy, believable cloth, etc.

  • Organic and hard surface modeling skills.

  • Proven experience creating low-poly models with proper edge flow for animation.

  • Understanding of topology for rigging and optimal deformation.

  • Knowledge and application of anatomy, scale, proportion, silhouette, and color theory.

  • Understanding and application of primary, secondary, tertiary forms and high frequency detail.

  • Experience generating bakes from high resolution geometry without seams or artifacts.

  • Experience to quickly generate optimized UV maps.

  • Experience with Marvelous Designer to generate high-resolution cloth.

  • Experience painting photorealistic PBR textures with Substance Painter.

  • Experience working with and implementing 3D work into unreal or other game engines.

  • Understanding of current game-art pipelines and methodologies.

  • Knowledge of standard art packages such as Maya, ZBrush, Substance Painter, Photoshop, etc.

  • Experience executing 3D work from concept art, staying true to the concept and extrapolating detail where necessary.

  • Experience troubleshooting software issues and learn on the fly.

  • Experience tackling challenges and problem solve with a sense of ownership.

  • Experience adapting and learning different art styles.

Preferred Qualifications

  • Experience creating art for VR/AR mediums.

  • Figure drawing, sculpting, or other traditional fine art skills.

  • Understanding of FACS.

  • Experience creating key art or compositions using a variety of software.

  • Character rigging experience.

  • Portfolio showcasing both stylized and photorealistic 3D artwork.

For those who live in or expect to work from California if hired for this position, please click here for additional information.

About Meta

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today—beyond the constraints of screens, the limits of distance, and even the rules of physics.

$126,000/year to $175,000/year + bonus + equity + benefits

Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.

Equal Employment Opportunity

Meta is proud to be an Equal Employment Opportunity employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here.

Meta is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or an accommodation due to a disability, fill out the Accommodations request form.

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About The Company

The Oculus team at Facebook lets people experience anything, anywhere, with anyone through world-class VR hardware and software. With global departments dedicated to VR research, computer vision, haptics, social interaction, and more, Oculus is committed to driving the state of the art forward through relentless innovation. 

The Oculus suite of hardware currently includes: Rift, our high-end PC VR headset; Touch controllers, to bring your hands into virtual reality; and Gear VR, to bring the magic with you wherever you are—all powered by the Oculus Platform. Since being founded in 2012—and furthered through our acquisition by Facebook in 2014—Oculus has grown from the idea of a single headset to multiple headsets, a powerful platform, and a thriving ecosystem. 

Our developer community has built nearly a thousand games, apps, and experiences, all available on the Oculus Store. As we continue to grow the possibilities of the technology, we’re partnering with communities and nonprofits from around the world to drive social change and foster a positive impact. VR’s potential to connect the world is immense—and we’re just getting started.

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