Lead VFX Artist

2 Months ago • 5 Years + • Technical Art

Job Summary

Job Description

CI Games seeks a Lead VFX Artist to contribute to their upcoming Lords of the Fallen game. Responsibilities include leading and mentoring the VFX team, collaborating with the Art Director on concepts and execution, managing external VFX agencies, ensuring technical optimization within Unreal Engine and Niagara, maintaining artistic alignment, and collaborating with cross-functional teams. The ideal candidate possesses at least 5 years of real-time VFX experience in AA+ games, with proven leadership abilities and proficiency in relevant software (Unreal Engine, Niagara, Houdini, etc.). The role involves overseeing VFX creation, ensuring quality, and contributing to a cohesive game experience.
Must have:
  • 5+ years VFX experience (AA+ games)
  • Unreal Engine & Niagara proficiency
  • Team leadership & mentorship
  • External agency management
  • Technical direction & optimization
Good to have:
  • Houdini, Embergen, Photoshop, Substance Designer knowledge
  • Action-RPG VFX experience
  • Destruction animation knowledge
Perks:
  • Attractive remuneration and annual bonus
  • Generous benefits
  • Professional development opportunities
  • Remote work with flexible schedule
  • Cutting-edge technologies
  • Diverse and inclusive workplace
  • Company events
  • Access to CI Games releases

Job Details

Join CI Games and be part of shaping the future of gaming. As we embark on an ambitious strategic roadmap with major releases planned for 2025-2028, we're seeking a talented and dedicated Lead VFX Artist to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.

Key Responsibilities:

Ready for a new challenge? Be part of the dev team working on the next Lords of the Fallen game!

  • Creative Vision & Execution Leadership: Collaborate with the Art Director to develop compelling VFX concepts, guide the team in creating and refining VFX assets that enhance the game's atmosphere and storytelling, and ensure alignment with the dark fantasy aesthetic.
  • Team Leadership & Mentorship: Oversee, mentor, and inspire the internal VFX team, fostering a collaborative and creative environment, and ensuring efficient workflows and problem-solving.
  • Management of External VFX Agencies: Manage relationships with external VFX agencies, providing clear briefs, overseeing their work, and ensuring deliverables meet quality standards and deadlines.
  • Technical Direction & Optimization: Direct the team in utilizing industry-standard software (including Unreal Engine and Niagara), ensuring a strong understanding of rendering, lighting, and physics principles to achieve optimal visual results and performance across platforms.
  • Artistic Alignment & Quality Assurance: Ensure all VFX work adheres to established Art Direction guidelines, maintaining visual consistency, providing constructive feedback on elements like colour and timing, and elevating the overall quality of the project.
  • Cross-functional Team Collaboration: Collaborate effectively with other departments (Art, Animation, Design, Engineering, Audio, Production) to ensure seamless integration of VFX and contribute to a cohesive game experience.

Key Requirements:

  • At least 5 years experience as a real-time VFX Artist for AA+ games, with experience in a leadership role preferred.
  • Strong proficiency in Unreal Engine and Niagara for visual effects creation.
  • Understanding of relevant software and tools (Houdini, Embergen, Photoshop, Substance Designer, etc.).
  • Excellent problem-solving skills and the ability to overcome technical challenges.
  • Strong communication and interpersonal skills to foster effective cross-discipline collaboration.
  • A passion for games and a keen interest in the gaming industry.

Bonus points for:

  • Technical knowledge of rendering, lighting, and physics.
  • Experience developing VFX for Action-RPG games.
  • Knowledge of destruction animation.

What we offer:

  • Attractive remuneration and annual discretionary bonus.
  • Generous benefits supporting your wellbeing.
  • Opportunities for professional development within a supportive and collaborative team.
  • Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.
  • An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.
  • A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.
  • Company events and wrap-up parties, access to all games released by CI Games and company merchandise.
  • A chance to be part of something ground-breaking as we shape the future of gaming.

Recruitment Process:

  • Once our Talent Acquisition team receives your application, together with the hiring team, we will review your CV, portfolio and the answers you provided in the application form and if all the boxes are ticked, we're moving to the next stage.
  • Initial call with Talent Acquisition Specialist - During this call you'll learn about the company and we learn about you. We'll talk about your experience & expectations with working in a fully remote environment and we'll talk about your expertise. We'll finish this call with some admin questions. There will be an opportunity for you to ask any questions as well.
  • After the initial call, usually 1 or 2 interviews with the hiring team follows. These interviews will be a bit more technical and will go deeper into your experience, skills & knowledge. As you would have signed an NDA by now, you'll also learn a bit more about the project you would work on. During these interviews we'll also focus on finding out whether you're a good fit for our company culture and that we share the same values.
  • We may or may not ask you to do the test - this is decided on an individual basis and you will receive instructions with the test.
  • If everything goes well, the last step in the recruitment process is the offer presentation call with the Talent Acquisition Specialist and your future line manager to discuss the offer and next steps to get you successfully on board.

We are an equal opportunities employer, hiring and developing our best talent based on merit. Accessibility is at the heart of our games, and we are committed to not discriminating against people based on race, religion, gender, sexual orientation, national origin, age, disability, or social status. Should you require adjustments or flexible arrangements to interview, or take up a role with us, please let us know in your application and we will accommodate to the best of our ability.

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About The Company

Established in 2002, CI Games has carved its niche in the global gaming scene as an independent video game developer and publisher. Over two decades, the company has built a reputation for acclaimed titles like the Lords of the Fallen and Sniper Ghost Warrior franchises. Its third-party publishing arm, United Label, champions ambitious, meticulously crafted games such as Röki, Eldest Souls, and the Tales of Iron franchise. Embracing the future of work, CI Games has operated with fully remote teams since 2020, with most employees based throughout Europe.

Warsaw, Masovian Voivodeship, Poland (Remote)

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