Cinematic Designer

1 Hour ago • All levels • Game Story Writing/Narrative Design

Job Summary

Job Description

Remedy Entertainment seeks a Cinematic Designer for a 1-year fixed-term contract to create AAA cinematic sequences for next-generation games. Responsibilities include collaborating with cross-disciplinary teams, breaking down screenplays, previsualizing scenes, providing implementation advice, using film editing techniques to create video references, implementing real-time cinematics in the game engine, collaborating with other departments, debugging, ensuring consistent communication, providing accurate time estimations, and meeting deadlines. The ideal candidate has demonstrable experience as a Cinematic Designer in AAA game development, experience with scripting languages (Lua, C#, etc.), video editing software (Vegas/Premiere/Resolve), and a good understanding of film language and cinematography principles.
Must have:
  • Experience as Cinematic Designer in AAA games
  • Scripting languages (Lua, C#)
  • Video editing (Vegas/Premiere/Resolve)
  • Film language & cinematography knowledge
  • Teamwork & communication skills
Good to have:
  • Passion for compelling narratives
  • Motion capture workflow experience
  • Film/video background
  • Project reel/examples
Perks:
  • Collaborative environment
  • Creative freedom
  • Work-life balance
  • Employee benefits
  • Annual bonus
  • Paid vacation (up to 5 weeks in Finland/Sweden)
  • Relocation service

Job Details

  • Applications are considered on a rolling basis
  • On-site

Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake® and one of the leading independent game studios in the world is looking for a Cinematic Designer to create high quality gaming experiences for the next generation of games.

Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action? As a Cinematic Designer, your responsibilities will be to collaborate with cross-disciplinary teams to turn the vision of the game’s narrative into in-engine AAA cinematic sequences.

We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.

Please note that this is a fixed-term contract (1 year). We would like you to work from one of our beautiful offices but can in rare cases consider full-time remote from within Europe.

WHAT YOU GET TO DO

  • In this role you will help break down screenplays into stage blocking and previsualization for cinematic scenes
  • You will provide implementation advice during planning stages, to ensure the feasibility of future cinematics
  • You will use film editing techniques to create video edit references, turning linear motion capture material into impactful cut-based cinematics
  • You will also implement reference video edits as real-time cinematics in the game engine, using proprietary scripting and timeline editing tools
  • You will collaborate with teams such as Level Design, Environment Art, Audio etc. to ensure that the cinematics you implement blend seamlessly into the game context
  • You will debug potential problems in and around cinematics
  • You will ensure that consistent communication is maintained, in all directions, to guarantee the quality of the game
  • You’ll provide accurate time estimations for tasks and meet production deadlines

WHAT YOU BRING TO THE ROLE

  • You have demonstrable previous experience as a Cinematic Designer, preferably working with AAA games, 1st or 3rd person, on pc or console.
  • You are knowledgeable and worked with scripting languages like Lua, C# or others
  • You have experience with video editing in NLE software such as Vegas/Premiere/Resolve/etc.
  • You have a good understanding of film language and basic photo/cinematography principles
  • You thrive working in a team environment, sharing ideas, mentoring as well as learning from others
  • You are used to collaborating with colleagues across different departments and you can communicate and present your ideas in a clear way. As a team member you are dedicated towards a friendly and inclusive work environment

Additional Skills We Would Like to See:

  • Passion for creating compelling narrative experiences
  • Experience with motion capture workflows
  • Background in film/video
  • A reel or example projects that they have worked on for either cinematics in games or video/live action

WHAT'S IN IT FOR YOU?

  • At Remedy, you get to work on awesome, memorable gaming experiences for our players in a studio where your input is valued, and your creative freedom is encouraged.
  • We offer a collaborative environment that values both individual and teamwork, ensuring that everyone’s voice is heard and workloads stay manageable. We believe in and support work-life balance — happy people work better!
  • We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions.
  • We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep.
  • If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else.
  • Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues.

To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.

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About The Company

Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden. 


Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.


Our mission is to create thrilling experiences you can’t find anywhere else.​ We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.​

Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.​

Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release,​ but you’ll have no doubt it’s Remedy.​

Welcome to our world.​

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

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Helsinki, Uusimaa, Finland (Hybrid)

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