Are you passionate about creating memorable gaming experiences through a well-balanced mix of compelling narrative and intense action? As a Cinematic Designer, your responsibilities will be to collaborate with cross-disciplinary teams to turn the vision of the game’s narrative into in-engine AAA cinematic sequences.
We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members.
Please note that this is a fixed-term contract (1 year). We would like you to work from one of our beautiful offices but can in rare cases consider full-time remote from within Europe.
Additional Skills We Would Like to See:
To apply, please fill in the application form with your CV (in English), work references/portfolio and other information relevant to the position. This position will be filled as soon as suitable applicants are found.
Remedy is an independent game developer founded in 1995 and primarily based in Espoo, Finland with an office in Stockholm, Sweden.
Our highly acclaimed titles include Control, Quantum Break, the Alan Wake franchise and Max Payne 1 and 2.
Our mission is to create thrilling experiences you can’t find anywhere else. We bring imagination to life using our unique technology, creating worlds that are completely believable yet extraordinary. Then we invite you down the rabbit hole.
Join us and you’ll discover a vibrant, connected universe filled with stories and characters that stay with you long after you switch off.
Over the past 25 years we’ve built a unique, people-first environment where courageous creativity thrives. You might be surprised by the next thing we release, but you’ll have no doubt it’s Remedy.
Welcome to our world.
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