Development Director

2 Months ago • 3-5 Years • Game Production • Product Management

Job Summary

Job Description

The Development Director at Maxis will partner with producers and directors to ensure projects are delivered on time, within budget, and to the highest quality. Responsibilities include developing roadmaps, schedules, and project management plans; defining and measuring KPIs; managing risks; providing regular status reports; leading sprint and milestone planning; managing the software development lifecycle from pre-production to live services, including release planning and patching; establishing and documenting workflows; and collaborating with internal and external teams. The role requires fluency in Japanese, experience with AAA title development (100+ person teams), live service games, and Agile/Scrum methodologies. International travel to Asia is expected.
Must have:
  • Fluent in Japanese (written & verbal)
  • 3-5 years Project Management experience
  • 1+ years People Management experience
  • Experience with AAA title development (100+ person teams)
  • Experience with Live Service games
  • Agile/Scrum experience
  • Project planning & execution expertise
Good to have:
  • Experience living/working in Japan
  • Simulation game experience
  • Experience with outsourcing & external partners
  • Unity experience
  • Bachelor's degree in relevant field

Job Details

Description & Requirements

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

Role: Project Manager (Japanese bilingual preferred)

Location: Melbourne, AU

Welcome to, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

As a Project Manager with Maxis, you will partner with producers, craft directors and peers to ensure the project is delivered to spec, on time, to quality, and within budget. You will be reporting to the Senior Director.

Role Expectations

  • Work with internal and external development teams to guide game requirements and specifications
  • Develop roadmaps, schedules and project management schedules
  • Define and measure KPIs for project status updates and gate meetings
  • Raise project risks to production team and project leadership
  • Provide regular status reporting and capacity plan updates
  • Run sprint and milestone planning meetings, bug triage meetings, etc
  • Lead the full software development cycle through from pre-production through to ship, transitioning into live services including release planning and patching
  • Ensure a high-quality product is developed for our players and community
  • Establish engagement processes: Ensure all workflows are clearly defined, processes are documented, and onboard staff on expectations of their roles
  • Collaborate with development team partners to ensure that project interests and values are represented and maintained through the course of development.
  • Coordinate and participate in playtest sessions with development team members
  • Travel within Asia (approximately once a month, and ability to stay for 1-2 weeks if needed for project)
  • Hybrid or on-site work model based in Melbourne

You have

  • Fully fluent in Japanese, both written and verbal
  • 3-5+ years Project Management or Project Lead experience. Detailed work in spreadsheets, burndown charts, and JIRA/JaaS and other project management tools.
  • 1+ years of People Manager experience.
  • Excellent knowledge of production life cycle, processes, and project planning.
  • Experience in a Scrum / Agile and waterfall software development environment.
  • Some technical and engineering experience allowing you to work with engineers
  • Shipped at least 1 AAA titles in large (100+ person) game teams on PC/Mac/Console/Mobile platforms, ideally on multiple platforms.
  • Shipped at least 1 Live Service game and have experience with incident management, change management and release planning

Bonus:

  • Experience living or working in Japan
  • Experience working with simulation games
  • Experience working with outsourcing and external partners
  • Experience with Unity
  • Bachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.

Visit us at: https://www.ea.com/ea-studios/maxis

Similar Jobs

Meta - Product Security Engineer

Meta

Bellevue, Washington, United States (On-Site)
2 Months ago
Keen Software House - Senior Tools Programmer

Keen Software House

Prague, Prague, Czechia (Remote)
1 Week ago
Riot Games - VFX Artist II - Gameplay, Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Rockstar Games - Senior Technical Artist: Facial Rigging

Rockstar Games

Carlsbad, California, United States (On-Site)
2 Weeks ago
ARVORE Immersive Experiences - GAME PRODUCER

ARVORE Immersive Experiences

São Paulo, State Of São Paulo, Brazil (Remote)
2 Months ago
Blizzard Entertainment - Associate Producer – Temp (SFD / Cinematics)

Blizzard Entertainment

Irvine, California, United States (Hybrid)
1 Month ago
Krafton  - Deep Learning Game Adaptation Project Manager

Krafton

Seoul, South Korea (On-Site)
2 Weeks ago
PlayStation Global - Producteur·rice Technique - Online / Technical Producer - Online

PlayStation Global

Montreal, Quebec, Canada (On-Site)
2 Months ago
Niantic - Producer II, Pokémon Go

Niantic

San Francisco, California, United States (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

The Walt Disney Company - Lead Data Scientist

The Walt Disney Company

Santa Monica, California, United States (On-Site)
2 Months ago
Monadical - Senior Combat Designer

Monadical

United States (On-Site)
5 Months ago
Activision - Art Director - Materials/Textures

Activision

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
1 Month ago
Unity - Account Executive, AdSales

Unity

San Francisco, California, United States (On-Site)
6 Months ago
Techland - Senior Gameplay Animator

Techland

Poland (On-Site)
6 Months ago
Unity - Director, XR

Unity

Bellevue, Washington, United States (On-Site)
7 Months ago
Bkom Studios - 3D Character Artist

Bkom Studios

Montreal, Quebec, Canada (Remote)
1 Week ago
Epic Games - Senior Audio Designer

Epic Games

Cary, North Carolina, United States (On-Site)
1 Week ago
CD PROJEKT RED - Expert Technical Animator

CD PROJEKT RED

Boston, Massachusetts, United States (On-Site)
5 Months ago
Dreamhaven - Gameplay Capture Artist (Fixed Term Contract)

Dreamhaven

Irvine, California, United States (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Melbourne, Victoria, Australia

WongDoody - SR. DESIGNER, EXPERIENCE DESIGN CONSULTANT

WongDoody

Sydney, New South Wales, Australia (On-Site)
4 Months ago
Canva - Print Strategy Lead

Canva

Sydney, New South Wales, Australia (Remote)
1 Month ago
Google - Field Sales Representative, Apigee, Google Cloud

Google

Sydney, New South Wales, Australia (On-Site)
1 Month ago
Aristocrat Gaming - Director Internal Audit

Aristocrat Gaming

North Ryde, New South Wales, Australia (Hybrid)
1 Month ago
Tesla - Tesla Advisor

Tesla

New South Wales, Australia (On-Site)
2 Days ago
Framestore - Paint & Roto Artist

Framestore

Melbourne, Victoria, Australia (On-Site)
2 Days ago
Tesla - HR & Payroll Coordinator

Tesla

New South Wales, Australia (On-Site)
2 Days ago
Flying Bark Productions - CG FX Artist

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
5 Months ago
Flying Bark Productions - Senior 2D Rough Animator

Flying Bark Productions

New South Wales, Australia (Hybrid)
3 Weeks ago
Big Ant Studios - Junior QA

Big Ant Studios

Melbourne, Victoria, Australia (On-Site)
2 Days ago

Get notifed when new similar jobs are uploaded

Game Production Jobs

Haptic - Production Developer

Haptic

Sweden (On-Site)
1 Month ago
QUANTIC DREAM - Associate Producer

QUANTIC DREAM

Montreal, Quebec, Canada (Hybrid)
2 Months ago
Gunzilla - Technical Producer UA - (Metagame team)

Gunzilla

Kyiv, Kyiv City, Ukraine (On-Site)
1 Month ago
Steer Studios - Executive Producer - Console

Steer Studios

Riyadh, Riyadh Province, Saudi Arabia (On-Site)
1 Week ago
Riot Games - Technical Program Manager - Live Operations

Riot Games

Shanghai, Shanghai, China (On-Site)
1 Month ago
Mojang Studios - Senior Producer - Minecraft Gameplay

Mojang Studios

Stockholm, Stockholm County, Sweden (Hybrid)
1 Week ago
Netflix - Tech Lead - Boss Fight

Netflix

United States (Remote)
3 Months ago
Electronic Arts - Senior Manager - Developer Relations

Electronic Arts

Vancouver, British Columbia, Canada (On-Site)
1 Week ago
Riot Games - Product Lead, VALORANT Mobile

Riot Games

Shanghai, Shanghai, China (On-Site)
2 Months ago
Blizzard Entertainment - Capture Media Artist - Temp (SFD / Cinematics)

Blizzard Entertainment

Irvine, California, United States (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Maxis, creators of the ever-expanding Sims world, is an EA studio where a diverse collection of creatives make games that inspire players across the globe. We have offices in Redwood City, CA, Austin, TX, and Kitchener, ON, as well as team members based across the US and Europe.

Maxis is a place for people who see building games as a unique opportunity to change hearts and minds by giving players the chance to create their own unique experiences. Members of our team are working toward a better world not only through our games, but through employee resource groups and the Diversity, Equity, and Inclusion Council.

We support each other so we can be authentic. We foster connectedness so we can collaborate. We respect boundaries to build an environment that’s safe, creative, and ideal for tinkering. We’re on the lookout for diverse, innovative thinkers who want to make a positive impact on the world.

Vancouver, British Columbia, Canada (Hybrid)

British Columbia, Canada (Hybrid)

Vancouver, British Columbia, Canada (On-Site)

Redwood City, California, United States (Hybrid)

Edmonton, Alberta, Canada (On-Site)

Vancouver, British Columbia, Canada (Hybrid)

Melbourne, Victoria, Australia (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

Victoria, Australia (Hybrid)

Vancouver, British Columbia, Canada (Hybrid)

View All Jobs

Get notified when new jobs are added by Maxis Studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug