Game Designer (Combat)

3 Months ago • 3 Years + • Combat Design • ~ $50,400 PA

Job Summary

Job Description

We are looking for a full-time Game (Combat) Designer to work on-site in Vienna, Austria. The role involves taking responsibility for creative and design aspects of a game, making frequent and conscious decisions, designing and implementing (combat) encounters, and balancing various aspects of the game. The candidate should have a taste for, understand, and utilize principles of design and animation to make combat encounters enjoyable for players. The candidate should communicate comfortably and with purpose within the team, actively describing designs to help the team understand and appeal to them. They should also recognize mistakes, admit them, and learn from them while remaining pragmatic.
Must have:
  • 3 years of experience as a designer.
  • Experience working on combat encounters.
  • Knowledge of Unreal Engine blueprints.

Job Details

We are looking for a full-time Game (Combat) Designer to work on-site in Vienna, Austria. For our mix of work for co-development projects and original games we are looking to strengthen our creative team!

Requirements

To us, there are only three requirements:
☐ You have read our introduction
☐ You want to work with us
☐ You can work with us

Only you can tell if you meet the former, and only working with you can tell us about the latter. Before we get a chance to try, there are few indicators of whether we’ll be a good fit for each other:

You want to take responsibility for creative and design aspects of a game. You don’t shy away from making frequent and conscious decisions. Your daily routines include designing and implementing (combat) encounters and balancing the various aspects that make an experience engaging.

You are eager to make designs shine where animation meets gameplay. You make assignments your own and exceed the expectations, not by adding more quantity but by contributing your unique sensibilities, experience and character. You have a taste for, understand and utilize principles of design and animation to make combat encounters enjoyable for players.

You ask questions about the designs you create: What goals are we trying to achieve in a gameplay encounter? How does your design or solution work towards these goals?

You communicate comfortably and with purpose, being proactive and outspoken in co-development and internal teams. The way you describe your designs will not only help your team understand, it will appeal to them – Win them over! You don’t shy away from acting your ideas out to quickly verify the intended effect in collaboration with others.

You recognize when you make mistakes, admit them and learn from them. When an implementation does not work out as planned, you have an intuition for when to stick with it and when to throw it over board. The team will help you with this, if you invite them to.

And lastly, while you’re creative, you remain pragmatic: You have made games before, so you know how to balance all aspects involved in delivering an experience.

You have been around the industry with at least 3 years of experience as designer, have worked on combat encounters before and know how to integrate and adapt animations in Unreal Engine using blueprints to achieve the target look and feel of an encounter.

Similar Jobs

Epic Games - Senior Designer, Cosmetic Ecosystem

Epic Games

Montreal, Quebec, Canada (On-Site)
6 Months ago
CD PROJEKT RED - Senior Combat Designer

CD PROJEKT RED

Montreal, Quebec, Canada (Remote)
1 Month ago
SEGA - Principal Animator

SEGA

Sofia, Sofia City Province, Bulgaria (Hybrid)
3 Months ago
CD PROJEKT RED - Senior Gameplay Designer

CD PROJEKT RED

Warsaw, Masovian Voivodeship, Poland (On-Site)
6 Months ago
Riot Games - Senior Backend Software Engineer - Metagame Features (Golang/C++)

Riot Games

Singapore (On-Site)
3 Months ago
Light Speed Studios - Combat Designer

Light Speed Studios

(On-Site)
4 Months ago
Paper Stacking games - Combat Planner Intern - Infinite Nuan Nuan

Paper Stacking games

Shanghai, China (On-Site)
2 Months ago
Tencent - Senior Combat Planner

Tencent

Shenzhen, Guangdong Province, China (On-Site)
2 Months ago
Paper Stacking games - Game Client Development - Combat - UE Research

Paper Stacking games

Shanghai, China (On-Site)
2 Months ago
Lemon Sky Studios - Game Director (Mobile Card Combat - F2P Focused)

Lemon Sky Studios

Shah Alam, Selangor, Malaysia (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Character Art Director

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
4 Months ago
Riot Games - Senior Animation Artist - VALORANT

Riot Games

Los Angeles, California, United States (On-Site)
4 Months ago
sprunge studios - Senior UI Engineer

sprunge studios

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Epic Games - Technical Librarian

Epic Games

Novi Sad, Vojvodina, Serbia (On-Site)
4 Months ago
Epic Games - Senior Character Concept Artist (IP)

Epic Games

Vancouver, British Columbia, Canada (On-Site)
4 Months ago
DNEG - Unreal Senior Generalist

DNEG

United Kingdom (Remote)
1 Month ago
Ubisoft - Technical Artist World (AAA Project)

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
4 Months ago
welevel  - Senior VFX Artist / Technical Artist (Niagara)

welevel

Munich, Bavaria, Germany (On-Site)
5 Months ago
Epic Games - Senior Console Engineer

Epic Games

Bellevue, Washington, United States (On-Site)
4 Months ago
Warner Bros - NetherRealm Studios - Programmer, Rendering

Warner Bros - NetherRealm Studios

Montreal, Quebec, Canada (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Jobs in Vienna, Vienna, Austria

AdHouse - Senior Performance Marketer

AdHouse

Vienna, Vienna, Austria (Hybrid)
1 Year ago
Philips - Clinical Application Specialist

Philips

Graz, Styria, Austria (On-Site)
2 Months ago
CAE - Planner

CAE

Vienna, Vienna, Austria (On-Site)
2 Years ago
NXP - Automotive System Validation Engineer (m/f/d)

NXP

Gratkorn, Styria, Austria (On-Site)
1 Month ago
Plaion - Financial Controller / Accountant

Plaion

Höfen, Tyrol, Austria (On-Site)
1 Month ago
Philips - Medical Technician (m/f/d) X-ray - Eastern Austria Region

Philips

Vienna, Vienna, Austria (On-Site)
1 Year ago
Bongfisih - Senior Gameplay Programmer

Bongfisih

Graz, Styria, Austria (On-Site)
2 Years ago
AdHouse - Sales Manager for High-Ticket Sales sought

AdHouse

Vienna, Vienna, Austria (Hybrid)
3 Weeks ago
CAE - Training Coordinator

CAE

Vienna, Vienna, Austria (On-Site)
1 Month ago

Get notifed when new similar jobs are uploaded

Combat Design Jobs

Tencent - Combat Designer

Tencent

(On-Site)
4 Months ago
Scopely - Principal Combat Designer

Scopely

Barcelona, Catalonia, Spain (Hybrid)
7 Months ago
Riot Games - Senior Software Engineer, Combat - R&D Shanghai

Riot Games

Dublin, County Dublin, Ireland (On-Site)
9 Months ago
Moonton  - MLBB Client-Side Combat Business Line Main Programmer

Moonton

Shanghai, China (On-Site)
2 Months ago
TiMi Studio Group - Senior Combat Planner for a Global Realistic 3A Action Game

TiMi Studio Group

Shenzhen, Guangdong Province, China (On-Site)
2 Months ago
Light Speed Studios - Combat Designer

Light Speed Studios

(On-Site)
4 Months ago
Tencent - Combat AI Programmer

Tencent

Tokyo, Japan (On-Site)
2 Months ago
CD PROJEKT RED - Senior Gameplay Engineer - Combat

CD PROJEKT RED

Boston, Massachusetts, United States (Hybrid)
2 Months ago
Lemon Sky Studios - Game Director (Mobile Card Combat - F2P Focused)

Lemon Sky Studios

Shah Alam, Selangor, Malaysia (On-Site)
3 Weeks ago
HoYoverse - Senior Combat Designer

HoYoverse

Québec City, Quebec, Canada (Remote)
4 Months ago

Get notifed when new similar jobs are uploaded

About The Company

The meaning of this tag-line is two-fold for us: On the one hand, it means we consider the games we do work on literally "More than games"... Especially with our own projects, we want to maintain creative ownership and responsibility. We want to create engaging interactive experiences for people interested in richly diverse content, in questioning preconceptions and furthering their horizon. On the other hand, it means we don't only work in games. We have applied our skills to satisfy needs as diverse as technical consulting, design consulting, illustration and graphic design, creating software tools both for use inside and outside the games industry, optimizing software infrastructure - even designing hardware assemblies for art installations and kiosks.

Vienna, Vienna, Austria (On-Site)

Vienna, Vienna, Austria (On-Site)

Vienna, Vienna, Austria (On-Site)

Vienna, Vienna, Austria (On-Site)

View All Jobs

Get notified when new jobs are added by mipumi studios

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug