About the job

SummaryBy Outscal

IO Interactive seeks a Gameplay Programmer with 3+ years of AAA experience in C++ for their Project 007. You'll design, build, and maintain systems for characters, cameras, controls, weapons, and progression, collaborating with designers to deliver an engaging James Bond origin story.

IO Interactive is currently looking for a Gameplay Programmer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favorite Secret Agent to earn their 00 status in the very first James Bond origin story.

The position is open in our Brighton, Barcelona, Malmö and Istanbul offices where we offer a hybrid setup working 2 days from home and 3 days in our studios. 

 For the right candidate, we will offer relocation support and welcome you to any of the locations.  

What you will do:

    • As a Gameplay Programmer, you'll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
    • You'll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas and have a general overview of the whole domain.
    • You'll work primarily in C++, creating code, systems, and visual building blocks for our designers to use in Glacier, our in-house technology, via our integrated Visual Scripting Language.
    • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
    • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for our future players.

Who you are:

    • You have 3+ years of professional gameplay programming experience, on a AAA title.
    • Open-minded and willing to accept and provide feedback to ensure the highest quality for our systems and gameplay features.
    • You have hands-on experience with gameplay features implementation, such as systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
    • You will work day-to-day in C++, so we expect you to have a strong foundation and understanding of the best practices.

Who we are:

IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, and Barcelona. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

Learn more about Project 007.

#LI-GK1

About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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England, United Kingdom (Hybrid)

İstanbul, Türkiye (On-Site)

England, United Kingdom (On-Site)

Skåne County, Sweden (On-Site)

Copenhagen, Denmark (On-Site)

Skåne County, Sweden (Hybrid)

England, United Kingdom (Hybrid)

İstanbul, Türkiye (Hybrid)

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