Principal Audio Programmer

2 Months ago • 10 Years + • Sound Design

Job Summary

Job Description

Elsewhere Entertainment seeks a Principal Audio Programmer to shape their next-generation AAA experiences. Responsibilities include developing high-performance audio systems, creating pipelines and tools for complex audio scenes, owning the audio architecture, and educating teams on best practices. The ideal candidate possesses 10+ years of experience in C++, game audio system architecture for AAA titles, audio processing expertise (mixing, 3D positional audio, etc.), and a strong understanding of audio differences across PC and consoles. They should be proficient in math (linear algebra, trigonometry) and capable of making technical decisions shaping long-term vision. Experience with open-world games and third-party sound engines is a plus.
Must have:
  • 10+ years experience
  • Expert C++ knowledge
  • AAA game audio system architecture
  • Game audio processing expertise
  • PC/Console audio understanding
  • Strong math skills
Good to have:
  • Open-world game audio solutions
  • FMOD or Wwise experience
  • Music/sound design experience
  • Experience shipping games on multiple platforms

Job Details

Job Title:

Principal Audio Programmer

Requisition ID:

R024323

Job Description:

Elsewhere Entertainment is looking for a Principal Audio Programmer to join our team and help shape the foundation of our next-generation AAA experiences on our new IP. 
 
You will drive innovation developing audio technology for our engine, focusing on performance, scalability, and rapid iteration. You will collaborate with gameplay and design teams in order to push boundaries of what’s possible in games. 
 
You’ll help us… 

  • Serving as the primary audio programmer, working closely with the gameplay and audio teams to develop high-performance audio systems to bring immersive soundscapes to life. 

  • Prepare pipelines and tools that meet both creative and technical requirements for complex audio scenes. 

  • Take ownership of our audio architecture in our technology. 

  • Educate content and engineering teams on best practices for using engine’s audio system. 

You’re awesome because you have… 

  • 10+ years of experience, or equivalent education/work experience. 

  • Expert knowledge of C++ and development best practices including multi-threading, memory/runtime optimizations, and testing. 

  • Strong experience programming and architecting game audio systems for AAA games. 

  • Excellent knowledge of game audio processing (mixing, compression, 3D positional audio, runtime reflection modelling, etc.). 

  • In-depth understanding of audio differences and trade-offs between PC and consoles.  

  • Vast experience writing and/or extending a game engine.  

  • Strong math skills (linear algebra, trig, etc.). 

  • Ability to make technical decisions in shaping long-term technical vision. 

  • Comfort with self-critique and accepting outside feedback. 

Bonus points for…   

  • Proven experience shipping games on multiple platforms. 

  • Proven experience developing audio solutions for open-world games. 

  • Experience with third-party sound engines such as FMOD or Wwise. 

  • Music and/or Sound design experience - composing/arranging, sound design, synthesis, sampling etc. 

  • Working with rapidly evolving code base. 

 

Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.  

 

Our World  

At Activision, we strive to create the most iconic brands in gaming and entertainment. We’re driven by our mission to deliver unrivaled gaming experiences for the world to enjoy, together. We are home to some of the most beloved entertainment franchises including Call of Duty®, Crash Bandicoot™, Tony Hawk’s™ Pro Skater™, and Guitar Hero®. As a leading worldwide developer, publisher and distributor of interactive entertainment and products, our “press start” is simple: delight hundreds of millions of players around the world with innovative, fun, thrilling, and engaging entertainment experiences. 

  

We’re not just looking back at our decades-long legacy; we’re forging ahead to keep advancing gameplay with some of the most popular titles and sophisticated technology in the world. We have bold ambitions to create the most inclusive company as we know our success comes from the passionate, creative, and diverse teams within our organization.  

  

We’re in the business of delivering fun and unforgettable entertainment for our player community to enjoy. And our future opportunities have never been greater — this could be your opportunity to level up.  

  

Ready to Activate Your Future? 

#elsewhere

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About The Company

Founded in 1979, Activision continues to disrupt the world of entertainment with its extensive roster of epic blockbuster games -- Pitfall®, Tony Hawk®, Guitar Hero®, Crash Bandicoot™, Skylanders™, Bungie’s Destiny and Call of Duty.®


As the leading worldwide developer, publisher and distributor of interactive entertainment and products on consoles, mobile and PC, our “press start” is simple: delight players around the world with innovative, fun, thrilling, and engaging entertainment experiences.


Activision is headquartered in Santa Monica, and publishes globally in markets including U.S., Canada, Brazil, Mexico, the United Kingdom, France, Germany, Ireland, Poland, Sweden, Spain, Denmark, the Netherlands, New Zealand, Australia, Singapore, mainland China, Hong Kong and the region of Taiwan.


At Activision, we strive to connect and engage our global player community through entertainment. Our success comes from the passionate, talented and diverse team of people behind our world-class franchises. Ensuring Activision is an inclusive workplace where everyone can thrive will help us deliver a new era of epic entertainment for our players.

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