Do you think you know how to test a game? Join us!
Your main responsibility as our new colleague will be to run various tests and report the discovered issues. Do not expect to be filling-out standardized testcases. You will be preparing most of the testcases for yourself. You will discuss issues and pipelines with developers. And when necessary, you will participate in a spectrum of various other test tasks based on the demands of the current situation. In time you will specialize on a specific part of QA work and will take more responsibility for it.
Responsibilities
Testing of playable content and features and evaluating results
Regression tests, bug hunts, feature, and continuous testing
Reporting issues, providing feedback and end-user opinion in every step of feature development
Cooperating with your colleagues and with developers from other departments in the bug life cycle or during research
Keeping overall awareness regarding project
Requirements
High school education
Relevant industry experience or experience with creation of in-game content (maps, mods)
Ability to quickly orient yourself in a dynamic environment with new challenges emerging every day
Great analytical thinking
Ability to work and communicate in a team
Ability to learn new things and procedures
English language at a level required for documentation and team communication Nice to have
Knowledge of Atlassian software (JIRA, Confluence) or other bug-tracking software
Basic knowledge of scripting or programming (C++, C#)
Experience with test automation
Knowledge of agile testing principles
Experience in an international company
We offer
Type of cooperation: contract
Fruits, coffee and snacks in the office
All our games for free and more
Applicants should submit their portfolio and CV detailing their previous work experience as well as a cover letter outlining their interest to work for Bohemia Interactive.
Our story began with our first game, Arma: Cold War Assault, released back in 2001. Developed by just a handful of people, this PC-exclusive title became a massive success. It sold well over a million copies, received numerous industry awards, and was praised by critics and players alike. Since then, we've grown from a ragtag bunch of garage devs to an international family of over 400 professionals – working on major games like Arma 3, DayZ, Ylands, Vigor, and various other projects. Our ambition: to make games that act as platforms for people to explore, create, and connect.