Senior Character Artist

2 Months ago • 4-8 Years • Character Art

Job Summary

Job Description

Fool's Theory, in collaboration with CD PROJEKT RED, seeks a Senior Character Artist to create high-quality, game-ready character assets for Unreal Engine 5. Responsibilities include high and low-poly modeling, UV mapping, baking, texturing, and implementing assets in the engine. The ideal candidate possesses strong skills in ZBrush, Marvelous Designer, Substance Painter, and a 3D modeling package (Blender/Maya/Modo). Experience on AA or AAA titles and a strong understanding of anatomy, PBR, and low-poly optimization are crucial. The role involves independent work planning, reference searching, and effective teamwork. The position offers flexible working hours, remote options (within a specific timezone), long-term contracts, and various benefits.
Must have:
  • High/Low-poly modeling, UV, baking, texturing
  • ZBrush, Marvelous Designer, Substance Painter proficiency
  • Unreal Engine 5 experience
  • AAA title experience
  • Strong anatomy knowledge
Perks:
  • Flexible working hours
  • Remote work option
  • Long-term contracts
  • Industry training
  • Private medical insurance
  • Multisport card co-financing
  • Psychological support

Job Details

We are Fool’s Theory, a company from Bielsko-Biała in Poland, creators of the game Seven: The Days Long Gone and The Thaumaturge.
We are actively seeking skilled individuals to join our team to work on a project developed in cooperation with CD PROJEKT RED.

 

Responsibilities

  • Creating high quality & game ready character assets (High Poly, Low Poly, UV, baking, texturing).
  • Implementing created assets into Unreal Engine 5.
  • Performing iterative work on created assets/characters, in order to improve their quality.

Requirements

  • Ability to create neat character models consistent with the artistic vision and design quality.
  • Very good knowledge of Zbrush.
  • Very good knowledge of Marvelous Designer.
  • Very good knowledge of PBR technology and software (for example Substance Painter).
  • Previous experience working on an AA or AAA title.
  • Very good knowledge of Blender/Maya/Modo etc.
  • Ability to create optimal low poly meshes suited for animation.
  • Familiarity with Unreal Engine 5.
  • Very good knowledge of anatomy.
  • Ability to independently plan your own work on the created assets, searching for references.
  • Good communication skills and willingness to work in a group.
  • Ability to solve problems.
  • Fluent English.

We offer

  • A key role in the process of developing current and future projects.
  • Opportunity to work on a cool project in cooperation with CD PROJEKT RED.
  • Flexible working hours (core hours 10:00-16:00).
  • Possibility to work remotely (from anywhere with a time zone difference of -/+ 2 hours from GMT+1) or in our office in Bielsko-Biała.
  • Long-term contracts - we are looking for people for more than one project.Working in a group of experienced specialists, often gamedev veterans, who are willing to share their knowledge.
  • Custom tools to automate boring, repetitive stuff.
  • Working with modern tools from leading technology suppliers (e.g. Jetbrains), as well as with our proprietary solutions.
  • Support in industry training courses, conferences and fairs participation (both as a participant or speaker).
  • Private medical insurance (Enel-med).
  • Access to MyBenefit platform with a possibility to co-finance a Multisport Card.
  • Psychological support.

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About The Company

We proudly present our first game! 
Seven: The Days Long Gone (www.seven-game.com)

We are a company of AAA veterans who decided to take a break from huge productions and find refuge in the mountains of
southern Poland. In the past we've contributed our skills and lives to critical and commercial successes of games such as:

The Witcher 2: Assassins of Kings
The Witcher 3: Wild Hunt
Ancient Space
Hard West
Kholat
and many more smaller indie titles.

During the production of those games we always had an idea of how a development process should look like so we decided to start our own company.

This is how Fool's Theory has come to life!

Bielsko-Biala, Silesian Voivodeship, Poland (On-Site)

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