Senior Gameplay Designer, Squad Busters

2 Months ago • 4-8 Years • Game Design • Undisclosed

About the job

Job Description

Supercell seeks a Senior Gameplay Designer for Squad Busters, a multiplayer action RPG. You'll drive new gameplay content, balance game mechanics, and collaborate with a team to deliver compelling experiences. Strong understanding of action gameplay and experience in free-to-play/PvP mobile games are essential.
Must have:
  • Gameplay Design
  • Action Gameplay
  • Free-to-play
  • PvP Mobile Games
Good to have:
  • Level Design
  • Live Game
  • Balancing
  • Multiplayer Games
Perks:
  • Global Hit Games
  • Dynamic Environment


We’re looking for a Senior Gameplay Designer to join our newest globally launched game, Squad Busters! Squad Busters is a genre-pioneering multiplayer action RPG that brings all of the beloved Supercell IPs under one roof and is the latest entry to Supercell’s lineup of global hit games.

We are looking for an experienced designer with comprehensive skills that range from developing first concepts to delivering fully-executed and polished features in a live-game environment. This is a hands-on role that requires learning, developing, and working directly on internal gameplay systems, as well as coordinating work with other developers to facilitate the highest quality and most effective content production.

Essential to this role is a deep understanding of gameplay, balancing, accessibility, and ongoing player experience within free-to-play and PvP mobile games. Your responsibilities will include driving new gameplay content and design innovations, collaborating with other designers and developers, and delivering compelling experiences to a highly-engaged player community of millions of players. Design is a collective effort at Supercell, so it’s paramount that you constantly seek and manage input from developers and players alike!

We expect you to be self-motivated, goal-oriented and a strong team player. You take pride in your work and know what it means to take responsibility and deliver quality-focused products. We work in a dynamic and agile environment - meaning we don’t have long development cycles, but instead, we release new features, events and improvements to the game multiple times a year. We don’t have strict company processes that we need to follow, but instead, we create the process and deadlines independently as a team.


Responsibilities

  • Come up with compelling new gameplay mechanics in collaboration with artists, to ensure features are well-visualized, intuitive and impactful
  • Prototype and craft features in tandem with programmers, to optimize gamefeel and empower future design capability
  • Organize, backfill, and provide detailed design specs on needed work, including visual mockups, to prevent design bottlenecks in production pipelines
  • Take high-level ownership over final deliverables, to ensure the end-user experience is complete, balanced, polished, and tested
  • Iterate and improve gameplay features, and shape the way in which they'll develop in the upcoming years
  • Balance existing gameplay elements to ensure healthy engagement KPIs, and maintain a healthy state of the overall game meta
  • Contribute new design ideas on ways to engage players, and collaborate with the team on the feature roadmap
  • Share responsibility for the game’s overall design vision and ensure that the whole development team shares and agrees on the vision

Requirements

  • Extensive understanding, skills and experience with gameplay design
  • Track record working with action gameplay games with moment to moment gameplay
  • Understanding of other design areas (e.g. level design) is a big plus
  • Proactive and productive way of working in collaboration with others
  • Excellent communication, interpersonal and organizational skills
  • Absolute passion for playing and delivering great gameplay experiences
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About The Company

Supercell is a global game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've brought five games to the global market – Brawl Stars, Clash Royale, Boom Beach, Clash of Clans and Hay Day.

If you love games and are passionate about playing and crafting them, and you’re looking for a job that provides you ownership and independence, you’re in the right place. We’ve built a company of proactive, independent teams with the freedom to do what they think is best for their players, our games and the company at large.

We are individuals from over 40 nationalities who believe in transparency, trust and the power of spending time with one another. 

Helsinki, Uusimaa, Finland (On-Site)

Shanghai, Shanghai, China (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Helsinki, Uusimaa, Finland (On-Site)

Uusimaa, Finland (On-Site)

San Francisco, California, United States (On-Site)

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