Senior Lighting Artist

1 Month ago • 4 Years + • Technical Art • 3D Art

Job Summary

Job Description

Vertigo Games, a leading VR game developer, seeks a Senior Lighting Artist for their Amsterdam studio. Responsibilities encompass setting the mood and atmosphere across all game environments (indoor, outdoor, cinematic), collaborating with level designers for optimal player guidance, and improving lighting pipelines. The role demands expertise in real-time lighting techniques (Baked Lighting, Physically Accurate Lighting, etc.), HDR & PBR workflows, and strong communication skills. The ideal candidate will have 4+ years of experience, a strong portfolio, and a passion for VR game development. The position offers a hybrid work model, various benefits, and the opportunity to work on cutting-edge VR projects.
Must have:
  • 4+ years experience in game lighting
  • Real-time lighting techniques expertise
  • HDR & PBR workflows proficiency
  • Strong communication and collaboration skills
  • Excellent portfolio showcasing lighting skills
Good to have:
  • Mobile/VR development experience
  • Shader creation skills
  • Unreal Engine blueprint logic experience
  • Environment building and 3D asset creation
  • Photography, filmography, or traditional art background
Perks:
  • Hybrid work model (3 days office)
  • 26 vacation days + option to buy 5 more
  • Free public transport
  • Free pension plan
  • Free lunch
  • Group activities & drinks
  • VR hardware to borrow

Job Details

Your mission
We are Vertigo Games, developers and publishers of top-end VR titles like Metro Awakening, Arizona Sunshine, After the Fall and The 7th Guest. Our Amsterdam studio has started development of our next VR game, following Metro Awakening, and we are looking to recruit a Senior Lighting Artist who can aid us in our mission.

Are you looking for a studio that celebrates creativity and sets the bar in immersive entertainment? Then we should meet!

KEY RESPONSIBILITIES

  • Setting the mood, atmosphere and implement lighting for all game environments (indoor, outdoor, cinematic) in compliance with art direction and technical specifications.
  • Closely cooperate with level designers to ensure optimal player guidance.
  • Setup and improve lighting pipelines from preproduction to the final product.
  • Plan and coordinate your work regularly with your team, communicating effectively to ensure transparency and deliver tasks on time.
  • Contribute innovative and original ideas towards optimizing lighting and look development for the production.
  • Documentation and communication of technical and process guidelines for lighting creation and implementation.

Your profile
  • Experience as a lighting artist or closely related role in game development typically gained over 4+ years.
  • Understanding of art fundamentals, e.g. the function of form, light behaviour, color, proportions, and shape.
  • Great knowledge and use of real-time lighting techniques incl. topics like: Baked Lighting, Physically Accurate Lighting, Exposure, Atmosphere & (Volumetric) Fogging, Skyboxes/domes, Post Processing, IES Lighting Profiles, etc.
  • Familiarity with HDR & physically-based rendering (PBR) workflows.
  • Portfolio showcasing a range of lighting setups and visual effects in various digital environments and on characters.
  • Enthusiastic team player with a great passion for games & English on a proficient level.
Bonus points for
  • Experience with mobile and/or VR development.
  • Understanding of modern materials and shaders and being able to create these.
  • Understanding and being able to create blueprint logic in Unreal Engine. 
  • Experience and understanding of environment building (Unreal Engine preferred) & 3D asset creation.
  • Background in photography, filmography or traditional art.
We offer
  • A company culture that values a healthy work-life balance.
  • A hybrid working model with three office days per week.
  • 26 standard vacation days with an option to buy 5 more.
  • Free commuting with public transport to and from the office.
  • Free pension plan.
  • A healthy lunch in our canteen.
  • Group activities and Thursday afternoon drinks.
  • The latest VR hardware and titles which you can borrow and take home.
  • Whilst working from home we provide all the relevant hardware, budget for a desk and chair and a contribution toward your energy costs.

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About The Company

Vertigo is the mobile game development & publishing studio of midcore real-time social multiplayer games, located in Istanbul, Turkey. Our goal is to develop and self-publish social multiplayer games with the best gaming experience and high quality production values. We're focusing on making the best games with polished graphics and addictive game-play. We offer a fun, lively and dynamic workplace, where creativity, agility, and innovation are encouraged, prized and rewarded. Working with us will develop your skills, drive your career forward and delight millions of players around the world. As a fast-growing team of game development enthusiasts, we create a challenging work environment open to anybody truly passionate about mobile games. jobs@vertigogames.co https://www.vertigogames.co

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