Senior Technical Artist

3 Months ago • All levels • Technical Art

Job Summary

Job Description

Senior Technical Artist needed for Virtuos Malaysia. Must have Unreal Engine proficiency, PBR understanding, Maya or similar 3D software experience, and scripting knowledge. Ideal candidate will have Houdini experience, C++ knowledge, and game shipping experience.
Must have:
  • Unreal Engine
  • PBR Understanding
  • Maya/3D Software
  • Scripting Language
Good to have:
  • Houdini Proficiency
  • C++ Knowledge
  • Game Shipping
  • Middleware Experience

Job Details

__

PLAY, GROW and WIN

To be a part of Virtuos means to be a creator.  

At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004. 

Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication.

At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together.

ABOUT THE POSITION

Virtuos Malaysia is currently looking for a talented Senior Technical Artist with Engineering and Art experience, speaking the language of a programmer but can also work as an artist. Leveraging both sides to create unique collaborations, tools, content. Including procedural and generative content.

Responsibilities

  • Creation of basic automation scripts, and small tools inside and outside the 3d application.
  • Creating complex materials/shaders, VFX, optimizations require technical knowledge.
  • Researching and applying technical animation workflows, procedural animations/simulations, physically based motions.
  • Training art teams in the use of specific tools and best practices.
  • Creating a bridge between artists and programmers by researching, developing, and applying new methods and tools

Qualifications

  • Understanding of physically based rendering (PBR), lighting, and shading.
  • Able to apply an artistic skill for small tasks require technical knowledge.
  • Unreal Engine proficiency.
  • Good knowledge of Maya, or 3d Studio max, or ZBrush, or Blender.
  • Programming experience in a scripting language: Python, MEL, Max Script or similar
  • Good verbal and written communication skills.
  • Knowledge of revision control systems, such as Git, Perforce.

Bonus Points:
  • Houdini proficiency.
  • Dos batch programming or Windows Powershell.
  • C++ knowledge
  • Experience with middleware such as JALI, FaceFX, Substance 3D Designer, Marvelous Designer, etc.
  • Rigging and animation knowledge.
  • Shipped a game as a technical artist.

Job Info

  • Job Function Identification 794
  • Posting Date 09/20/2024, 08:06 AM
  • Locations Malaysia, Kuala Lumpur
  • Linkedin Tags #LI-kul

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