Senior UI Designer

1 Month ago • 7 Years +

About the job

SummaryBy Outscal

Must have:
  • UI/UX Design
  • Game UI Design
  • Graphic Design Skills
  • Adobe Creative Suite
Good to have:
  • Motion Design
  • After Effects
  • 3D & Lighting
  • Game Development
Perks:
  • Game Development
  • Creative Environment
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As a Senior UI Designer at Sharkmob, you will play a big role in creating visually captivating and intuitive user interfaces for our game titles. Leveraging your expertise in graphic design and user interfaces you will collaborate with cross-department teams to craft engaging and immersive interactive experiences that resonate with stakeholders and players.

"The vision is to make a UI that is integrated with the world, that caters to the user needs and feels like a natural part of the product. As a developer I am motivated to make the team work together, to be part of a solution driven mindset, to teach and to learn from each other”.
- Anders Johansson, UI Director.


Responsibilities

  • Collaborate closely with the UI Director, Game Designers, Programmers and your team to design and create visually stunning and intuitive user interfaces that enhance the player experience and seamlessly integrate with the game world.
  • Help to develop and maintain a consistent visual style and design language for UI elements, ensuring that they are in line with the overall art direction of the game.
  • Create amazing UI elements that enhance immersion and storytelling, integrating UI seamlessly into the game world and narrative
  • Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs.
  • Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience.
  • Collaborate with User Experience (UX) designers to ensure that UI designs are user-friendly and intuitive, providing a seamless gameplay experience.

Requirements

  • Minimum of 7 years of professional experience in UI/UX design, with a strong emphasis on designing for video games.
  • Exceptional graphic design skills, with a keen eye for typography, color theory, and composition.
  • Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma.
  • Strong portfolio showcasing a range of UI designs, including examples of high quality UI elements and integration into game worlds.
  • Solid understanding of game development pipelines and the ability to collaborate effectively with cross-functional teams.
  • Experience creating UI assets for various platforms (PC, console), with an understanding of technical limitations and considerations.
  • Excellent communication skills and the ability to receive and provide clear, constructive feedback to team members.
  • Passion for gaming and a deep understanding of how UI/UX design contributes to player engagement and immersion.
  • Unhindered in English, both written and spoken.
  • Up to date portfolio showcasing relevant projects

That little extra

  • Used to implement designs directly into the game
  • Experience in motion design software’s such as After effects
  • 3D and lighting skills

Who we are

Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

We hope that you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, take a look at our homepage.

View Full Job Description

About The Company

Sharkmob is a game development company with studios located in Malmö, (Sweden) and London (UK).


Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. 

 

We are fortunate to work with things we are passionate about and we have the privilege of creating entertainment for others to enjoy. We believe that if we have fun making games, people will have fun playing them. Fun is also about daring to do mighty things that allow us to reach levels of achievement we otherwise can't. All things said we want a fun, professional experience & so we all must lead by example.


We want everyone to feel like they have a stake in the games we make. Our games are not the brainchild of a few people - we own them together. Everyone’s contributions, opinions, and feedback matter. For this to work everyone needs to respect the big picture and high-level goals of the project. Shared ownership is at the heart of the Sharkmob adventure.


We embrace a system of "disagree and commit". This means that we accept that we might not always get our way but we wholeheartedly support decisions we make as a team. Doing more with less and making an extra effort to find the optimal way forward is always valued. We rely on smart decisions to take us further than otherwise possible. Making games is kind of like rocket science; but harder!

Skåne County, Sweden (On-Site)

Skåne County, Sweden (Hybrid)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

Skåne County, Sweden (On-Site)

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