Software Engineer (Unity)

2 Months ago • 3 Years + • Game Engine

Job Summary

Job Description

The Software Engineer (Unity) will design and build intuitive Unity tools and editor extensions to enhance developer productivity and creativity. They will optimize asset pipelines for smooth integration of game content, collaborate with different teams to align tools with project needs, and implement solutions to improve build times, runtime performance, and cross-platform compatibility. The role involves working on groundbreaking games within a cutting-edge tech company. The engineer will need to have strong experience in Unity, C#, Unity Editor scripting, and asset pipeline development.
Must have:
  • 3+ years of Unity experience, building tools or optimizing workflows.
  • Bachelor’s degree in Computer Science or related field.
  • Proficient in C#, Unity Editor scripting, and asset pipeline development.
Good to have:
  • Familiarity with CI/CD and version control (e.g., Git).
  • Experience in cross-platform development.

Job Details

Our client, a cutting-edge tech company revolutionizing family entertainment through immersive, movement-based experiences, is seeking a Software Engineer to enhance developer workflows and empower their software teams to build groundbreaking games.


What you will do:
  • Design & Build Tools: Create intuitive Unity tools, editor extensions, and workflows to boost developer productivity and creativity.
  • Optimize Pipelines: Develop and refine asset pipelines to ensure smooth integration of game content, from 3D models to animations.
  • Collaborate Across Teams: Work closely with gameplay programmers, artists, and QA teams to align tools with project needs.
  • Enhance Performance: Implement solutions to improve build times, runtime performance, and cross-platform compatibility (mobile, console, and beyond).


What you will need:
  • 3+ years of hands-on Unity experience, with a knack for building tools or optimizing workflows.
  • Bachelor’s degree in Computer Science, a related engineering field, or equivalent practical experience
  • Proficient in C#, Unity Editor scripting, and asset pipeline development.
  • Familiarity with CI/CD, version control (e.g., Git), and cross-platform development is a plus.


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