Stylized 3D Environment Artist, Project Lead (Brazil)

2 Months ago • 6-8 Years • 3D Art • Undisclosed

About the job

Job Description

We are looking for a highly skilled and experienced 3D Environment Artist to lead projects involving stylized environments, equipment, and weapons. As the Project Lead Artist, you will be responsible for managing the artistic direction of the project, overseeing the work of other artists, and ensuring the high quality of all deliverables. You will create high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts, sculpt high-poly models in Zbrush, and model low-poly assets in Max/Maya/Blender. You will also be responsible for creating optimal UV mapping and texture baking, as well as stylized texturing using Substance Painter or hand-painted techniques. This role requires strong leadership skills, the ability to give constructive feedback, and excellent communication skills. Experience in game engines like Unreal Engine 4 or Unity is a plus.
Must have:
  • Experience creating high-poly and low-poly models
  • High-poly sculpting in Zbrush
  • Low-poly modeling in Max/Maya/Blender
  • UV mapping and texture baking
  • Stylized texturing skills in Substance Painter or hand-painted techniques
  • Ability to follow and interpret concepts
  • Experience as project lead
  • Ability to give constructive feedback
  • Teamwork skills
  • Intermediate English level
Good to have:
  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc)
  • Strong skills in creating materials in Substance Designer
  • Knowledge of rendering skills in VRay, Arnold, and others
Perks:
  • Competitive financial reward
  • Professional trainings and conferences
  • Internal mentorship
  • English courses
  • Health insurance
  • Paid vacation and sick leave
  • Culture of diversity & inclusion

Next great challenge is coming:

We are looking for a highly skilled artist experienced in leading projects involving stylized environments, equipment, and weapons for the position of Project Lead Artist.

Superpowers
you have are

  • Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;
  • High-poly sculpting in Zbrush;
  • Low-poly modeling in Max/Maya/Blender;
  • Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);
  • Stylized texturing skills in Substance Painter and/or hand-painted texturing;
  • Ability to follow and correctly interpret/improve the concept idea;
  • Experience in the role of project lead;
  • The ability to objectively evaluate the work of others and give constructive feedback;
  • Sociability and ability to work in a team;
  • Intermediate English level and above.

You’re a rockstar
if you have

  • Experience building scenes in game engines (Unreal Engine 4, Unity, etc);
  • Strong skills in creating materials in the Substance Designer;
  • Knowledge of rendering skills in VRay, Arnold, and others.

Working with Room 8 Studio,
you will:

  • Execute project management in the direction of stylized environments, weapons and hard surface assets;
  • Control the quality of artists’ work in the team;
  • Provide help and solve problems in a team that are related to the artistic and technical components of the project;
  • Organize and run the work of the team within the project and specific tasks;
  • Create high and low poly models of stylized objects of the environment, weapons and equipment for games according to given concepts and stylistics;
  • Create optimal UV mappings and bake the required textures (normal, AO, etc.);
  • Make stylized texturing.

Join Us.
get even more!

  • Competitive financial reward (yes, we are fair enough);
  • Challenges to raise your XPs score (professional trainings and conferences, internal mentorship, English courses);
  • Health insurance, paid vacation and sick leave;
  • Culture of diversity & inclusion to unite the most outstanding talents; 
  • Community of people who understand your game passion.
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