Technical Animator

6 Months ago • All levels • Animation

Job Summary

Job Description

Technical Animator for Project 007, AAA game experience, animation software proficiency, animation system development, technical troubleshooting.
Must have:
  • AAA Game Dev
  • Animation Software
  • Animation Systems
  • Technical Issues
Good to have:
  • Unreal Engine
  • MotionBuilder
  • Proprietary Tools
  • Optimization
Perks:
  • Great Working
  • Award-Winning Tech

Job Details

IO Interactive is currently looking for a Technical Animator to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.

What You Will Do:

  • Work closely with the gameplay and cinematic animation teams to ensure all animations are implemented smoothly and fluidly.
  • Identify and resolve technical issues related to animation, ensuring a seamless experience for both developers and players.
  • Collaborate with animators, riggers, and programmers to develop and maintain animation systems and pipelines.
  • Optimize animation processes to improve efficiency and quality, ensuring high performance across various platforms.
  • Provide technical support and troubleshooting for animation-related tools and systems.
  • Contribute to the development and enhancement of proprietary tools and technologies to support animation workflows.

Who You Are:

  • An experienced technical animator with a strong background in AAA game development and animation.
  • Proficient in animation software and tools such as Maya, MotionBuilder, and relevant game engines (e.g., Unreal Engine).
  • Experienced in developing and maintaining animation systems and pipelines.
  • Skilled in troubleshooting and resolving technical issues related to animation.
  • Able to work collaboratively with cross-disciplinary teams, including animators, riggers, and programmers.
  • Proactive and detail-oriented, with a passion for optimizing animation processes and enhancing overall quality.


Who we are:


IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. This vacancy is open in Barcelona and Istanbul only. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology.

We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way.

We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

 Learn more about Project 007.

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About The Company

IO Interactive is a 25-year old, AAA independent game studio, creators of HITMAN, Kane & Lynch, Mini Ninjas and Freedom Fighters. We are currently working on Project 007, Project Fantasy, and continue to develop Glacier, our award-winning game engine.


We are a diverse team of designers, producers, artists, programmers and operations supporters from 40+ different nationalities, working on cutting-edge technology and state-of-the-art game design.


The creative teams involved in producing our games are supported by our tech department, which delivers our own Glacier engine, and the incubation department, which helps the team to prototype new and exciting features, game mechanics, or even brand new IPs.


We know that the gaming world is in constant change – and so is IOI - but no matter what we do, we can assure you that it will not be boring.


IO Interactive was established in September 1998. The IO Interactive technology team consists of programmers, software engineers and mathematicians with considerable experience in game programming and 3D graphics. Graphic designers, artists and animators are recruited from the game and entertainment industry, as well as the best art schools from all over the world.

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