Technical Artist - League of Legends, Seasons (Contract)

2 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

As a Technical Artist (Contract) on the League of Legends PC Seasons Team in Singapore, you'll craft immersive in-game experiences. Collaborating with internal and external teams, you'll develop HLSL shaders, materials, lighting, and art asset prototypes. Responsibilities include managing in-game memory budgets, optimizing performance, integrating assets from vendors, enhancing pipelines with custom tools, and collaborating with designers on UX/UI elements. You'll need expertise in character art, animation, rigging, environment art, VFX, Unity (with C#), modeling, shaders, texturing, lighting, and version control. The role requires strong communication and collaboration skills.
Must have:
  • 3+ years experience as Technical Artist
  • Proficiency in Unity and C#
  • Strong modeling, shader, texturing, lighting skills
  • Version control (Git or Perforce)
  • Excellent communication and collaboration
Good to have:
  • Experience with other game engines
  • Understanding of game genres and visual strategies
  • WebGL and web development expertise
  • UI principles and asset creation for UI
  • DCC tools proficiency (Maya, Photoshop, Substance)
  • Knowledge of PBR, color theory, lighting

Job Details

Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played PC game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience. 

We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Technical Artist (Contract) on the Singapore League of Legends PC Seasons Team, you will craft captivating experiences that transport players into the rich and immersive world of Runeterra and beyond. Each season presents an opportunity to take players on a memorable journey alongside their favorite League of Legends champions, blending art, narrative, and game design to create impactful and resonant adventures. 

As a generalist, you will collaborate closely with internal teams and external vendors across all departments, ensuring assets are delivered on time and align with project requirements. You will also develop HLSL shaders, materials, lighting, and art asset prototypes to enable the creation of vibrant, in-game content. 

Reporting to the Technical Art Manager, you will ensure that assets meet both technical performance standards and artistic direction requirements. In collaboration with the art, gameplay, and engineering teams, you will drive process improvements and enhance pipeline efficiency.

Please note that Riot Games does not offer relocation packages for this position. You need to be able to work legally in Singapore, without Riot Games’ sponsorship, to be considered.

Responsibilities:

  • Serve as a versatile technical artist with expertise across various disciplines, including character art, animation, rigging, environment art, and VFX.
  • Collaborate with engineering to manage in-game memory budgets, optimize game performance and refine asset workflows, which may include rendering, lighting, and shading.
  • Integrate assets from external vendors into the game engine, working closely with the Art Director to maintain quality and consistency.
  • Organize and manage vendor-provided files using Perforce, ensuring streamlined asset integration.
  • Enhance and maintain production pipelines by developing custom tools and scripts. 
  • Collaborate with UX and gameplay designers to implement and integrate UX/UI elements effectively.

Required Qualifications:

  • A minimum of 3 years of professional experience as a Technical Artist in game development.
  • Proficiency in Unity, including experience with C# coding.
  • Strong skills in modeling, shaders, texturing, and lighting for games or related products.
  • Familiarity with version control systems such as Git or Perforce.
  • Excellent communication and interpersonal skills, with the ability to collaborate effectively with external partners and internal teams.

Desired Qualifications:

  • Familiarity with other commercial or proprietary game engines.
  • Strong understanding of various game genres and their visual realization strategies.
  • Expertise in WebGL and web development workflows, including browser-based debugging.
  • A solid understanding of UI principles and the creation of art assets tailored to cohesive UI experiences.
  • Proficiency in content creation and tool development for DCC tools (e.g., Maya, Photoshop, Substance Designer/Painter).
  • Strong knowledge of PBR workflows, color theory, camera lens dynamics, and lighting direction.

When submitting your application, please include a portfolio showcasing your past work.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will certainly be looking at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you! 

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Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Shanghai, China (On-Site)

Los Angeles, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

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