We are a critically acclaimed Swedish game development studio with about 190 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years, but we still embrace the same values that we started with. We want to build the best first person co-op games together, in an approachable, fun and passion-driven way.
At Fatshark you will be a part of our Tools team, a team of developers dedicated to keeping the tools related to our engine up to date and relevant — tools such as level, material, and localization editors.
The Tools team is a small and flexible team where all members' opinions are highly valued and considered. We discuss and reason about code and design on a daily basis, as well as share our experiences and knowledge to improve as a team.
Your main focus will be to create new tools and improve on existing ones with the goal to better our coworkers' workflow, making their jobs easier.
We mainly use our proprietary game engine, and our tools and engine are built using a stack of C++, C# and WPF, with the addition of certain script languages like Lua and Python. We would like to see that you are proficient in the usage of similar technology stacks.
If you are a developer with a passion for helping people, this role is for you.
We have a policy of working 4 days in the office per week, with 1 day optional to work from home. The onboarding is being done fully in the office.
We look forward to reviewing applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2025
Form of Employment: Permanent, full-time
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