World Builder - Summer Internship

2 Months ago • Upto 1 Years • 3D Art • Undisclosed

About the job

Job Description

Obsidian Entertainment is seeking a World Builder Intern for their Obsidian University Internship Program. The intern will assist in developing the world of their next role-playing game, working alongside Art and Design teams. Responsibilities include set dressing, maintaining map organization, optimizing areas, and validating assets. The ideal candidate is proficient in Maya or 3ds Max, modern game editors (Unreal Engine, etc.), and understands game mechanics. Strong communication skills are essential. The internship offers a chance to contribute to a major game title and learn from experienced developers.
Must have:
  • Proficiency in Maya or 3ds Max
  • Proficiency in game editors (Unreal Engine etc.)
  • Understanding of game mechanics
  • Strong communication skills
  • Assist in set dressing and beautifying areas
  • Maintain map/level organization
Good to have:
  • Experience modeling, unwrapping, and texturing 3D assets for Unreal Engine
  • Proficiency in Substance Painter

We are looking for a World Builder Intern to join us for our Obsidian University Internship Program. Come help us make our next world-class roleplaying game!

Work with Art and Design to develop the world of our next big game. Spend the summer assisting the team in populating the world. The ideal candidate has a flair for assembling captivating environments, focusing on visual storytelling using an established library of assets, and enjoys teamwork but can also take direction and work independently. Work side-by-side with our world-class developers, learn what it takes to create fantastic worlds, and contribute to the next great Obsidian Entertainment title.

Responsibilities

  • Assist in set dressing and beautifying areas

  • Maintain map/level organization and area optimization efforts

  • Help validate and optimize assets

Requirements

  • Proficiency in Maya or 3ds Max

  • Proficiency with modern game editors such as Unreal Engine, CryEngine, Source, or equivalent 

  • Understanding of the mechanics of games and the role of well-organized 3D layouts in complementing the experience

  • Strong communication skills

Pluses

  • Experience modeling, unwrapping, and texturing 3D assets for Unreal Engine

  • Proficiency in Substance Painter

  • Passion for gaming and the games Obsidian makes

Portfolio Requirements

  • A web portfolio that demonstrates world building 

Obsidian Entertainment is proud to be an equal opportunity employer and we are committed to creating an inclusive environment for all employees.

Please, no phone calls or drop-ins. We only accept electronic applications.

The estimated base pay range for this role is:

  • $22.00 per hour

Applications will close on Friday, January 31st at 5:00 pm PST.

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About The Company

Obsidian Entertainment, an Xbox Game Studio based in Irvine, California, is one of the world's leading developers of role-playing games. Obsidian's past titles include The Outer Worlds, Pillars of Eternity I & II, Tyranny, Armored Warfare, South Park: The Stick of Truth, Fallout: New Vegas, Dungeon Siege 3, Alpha Protocol, Neverwinter Nights 2, and Star Wars: Knights of the Old Republic 2. Obsidian also has other unannounced projects in the works - we're always hiring, so check us out at www.obsidian.net/careers!

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

Irvine, California, United States (On-Site)

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