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2D Lead Artist

2 Months ago • 5 Years + • 2D Art

Job Summary

Job Description

The 2D Lead Artist will be responsible for overseeing all aspects of 2D art creation for a mobile game project. This includes establishing and maintaining the artistic style (Euro Truck Simulator inspired), ensuring high-quality output, and personally contributing to the art production. The role requires a strong understanding of the game development process, collaboration with other teams (planning, programming), and managing a team of artists. Responsibilities include style guidance, team skill development, progress monitoring, quality control, and maintaining the art development workflow. Experience with Unity or UE4 is a plus. The ideal candidate will have at least five years of experience in the mobile game industry with a proven track record of successful project completion.
Must have:
  • 5+ years mobile game art experience
  • Strong Euro Truck style understanding
  • Excellent hand-drawing skills & aesthetic sense
  • Team management & quality control
  • Unity/UE4 engine familiarity
  • Project lifecycle understanding
Good to have:
  • Experience with outsourcing art
  • Experience as Art Director/Lead

Job Details

职位描述

岗位职责:

1、对欧卡风格化有深刻见解,具有良好的手绘能力和游戏审美;

2、对项目成品的美术标准、效果、质量负责;同时需亲自参与游戏美术制作;

3、熟悉掌握美术各环节研发流程及合作流程,并了解Unity3d、UE4引擎的各项美术效果功能的使用;

4、负责美术团队产出风格把控,团队专业能力提升、工作进度监管和质量把控等工作,确保美术工作顺利保质完成;

5、根据项目开发中策划、美术和程序的变化,不断维护游戏美术内容开发流程;

能力要求:

1. 美术相关专业,五年以上手游行业美术工作经验,至少参与过两款完整的手游项目开发,从事过主美,美术指导或美术总监;

2. 有多年欧美卡通游戏设计经验,熟悉Unity、UE4引擎优先;

3. 具备较高的分析、评价和审美素质,具有较强的色彩感觉及美术设计能力;

4. 了解游戏产业,能够正确理解美术在游戏开发中的位置和作用,对策划及程序的工作方式有一定的了解,能很好地与策划和程序进行项目协同开发;

5. 制定和安排外包计划,把控外包艺术设计质量和进度。

岗位职责:

1、对欧卡风格化有深刻见解,具有良好的手绘能力和游戏审美;

2、对项目成品的美术标准、效果、质量负责;同时需亲自参与游戏美术制作;

3、熟悉掌握美术各环节研发流程及合作流程,并了解Unity3d、UE4引擎的各项美术效果功能的使用;

4、负责美术团队产出风格把控,团队专业能力提升、工作进度监管和质量把控等工作,确保美术工作顺利保质完成;

5、根据项目开发中策划、美术和程序的变化,不断维护游戏美术内容开发流程;

能力要求:

1. 美术相关专业,五年以上手游行业美术工作经验,至少参与过两款完整的手游项目开发,从事过主美,美术指导或美术总监;

2. 有多年欧美卡通游戏设计经验,熟悉Unity、UE4引擎优先;

3. 具备较高的分析、评价和审美素质,具有较强的色彩感觉及美术设计能力;

4. 了解游戏产业,能够正确理解美术在游戏开发中的位置和作用,对策划及程序的工作方式有一定的了解,能很好地与策划和程序进行项目协同开发;

5. 制定和安排外包计划,把控外包艺术设计质量和进度。

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