Outscal Logooutscal logo

Animation Programmer

2 Months ago • All levels • Animation

Job Summary

Job Description

Avalanche Studios Group seeks a Gameplay Animation Programmer for their upcoming AAA title, Contraband. This role involves implementing gameplay mechanics, collaborating with animators to fine-tune animations, and developing animation systems and state machines. Responsibilities include working closely with designers and programmers, creating and iterating on animation features, analyzing existing systems, and contributing to continuous improvements. The ideal candidate possesses strong C++ skills, solid knowledge of animation techniques (state machines, IK, blending), 3D math skills, and a keen eye for detail. Experience with game physics and motion generation is a plus.
Must have:
  • C++ programming skills
  • Animation techniques knowledge
  • 3D math skills
  • Collaboration skills
  • Problem-solving abilities
Good to have:
  • Game physics knowledge
  • Motion generation/synthesis experience

Job Details

At Avalanche Studios Group, we are looking for a Gameplay Animation Programmer to join our team to work on our upcoming AAA title Contraband. Contraband is a brand-new IP published by Xbox Game Studios.

We are making a high-fidelity dynamic action game where game feel and real-time gameplay is a top priority. If you are interested in all things gameplay-related and have a keen eye for animation fidelity, then this is the role for you! In this role, you will directly impact the moment-to-moment gameplay. Your work will have you implementing gameplay mechanics and collaborating with animators to tune the animations to go along with them. Additionally, you will be part of organising and developing our project’s animation systems and state machines. Do you thrive in a dynamic environment where your tasks are varied and engaging? Do you like collaborating with different crafts and being the everyday problem solver? If this sounds interesting to you then we would love to hear from you!

As a Gameplay (Animation) Programmer, you will work as a gameplay programmer focusing on animation. Collaborate with designers, animators, and programmers to bring innovative animation features to life, implement fun creative character logic and mechanics, and optimize performance for an enhanced player experience. 
The role also includes architecting the interfaces between the animation system and other game systems such as AI, gameplay or sound. Use and extend existing systems when possible, and build new tools and features when needed. 

What you'll do

  • Work closely with animators, designers and programmers to understand their game animation needs, constraints, and intentions to design adapted solutions to realize the game design and vision.
  • Create and iterate on gameplay and animation features for player or AI-driven characters.
  • Combine the technical and artistic sides of game design and program the animation system that will make for the best visual representation.
  • Analyze existing animation features in our engine, design, develop, and maintain the animation system to properly understand technological limits and what the engine can produce.
  • Work in a development environment with shared code and contribute with continuous improvements to our shared tech.
  • Depending on the project needs, support development in related areas such as gameplay systems, camera, and AI programming.


Who you are

  • You have a good understanding of what makes games fun, have a passion for creating games, and a keen eye for animation. 
  • You write readable and robust code in C++, and have solid experience in writing performant code.
  • Solid knowledge of animation techniques such as state machines, physics ragdolls, masking, layering, inverse kinematics (IK), compression, facial animation, blending, and parameterisation. 
  • Strong 3D math skills.
  • Solid experience in the animation field to understand programming tools and how to improve them.
  • A good eye for detail and problem-solving to find even the smallest flaws in the system and optimize them.
  • You can interact and collaborate outside of your project and team.
  • You use prescribed guidelines to analyze and resolve problems, and you work receiving a moderate level of guidance and direction. Familiarity with game physics, and motion generation/synthesis is a bonus. 

Note: Research shows under-represented groups in the industry (especially women) might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.

The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. It has everything you need to make it your creative base camp.

Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.

How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.

At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please not that relocation assistance is not available for this role.

Similar Jobs

Azra Games - Analytics Lead

Azra Games

California, United States (Hybrid)
3 Months ago
Budge Studios - Programmeur Technique/Technical Programmer

Budge Studios

Montreal, Quebec, Canada (On-Site)
8 Months ago
DICE - Cinematic Animator

DICE

Stockholm, Stockholm County, Sweden (On-Site)
1 Month ago
Capcom - Operations & Facilities Manager

Capcom

California, United States (On-Site)
3 Weeks ago
Meta - Software Engineering Manager, Product Infrastructure

Meta

Menlo Park, California, United States (Remote)
4 Months ago
The Embassy - Pipeline TD

The Embassy

Vancouver, British Columbia, Canada (Hybrid)
1 Month ago
Scanline VFX - Crowd Artist

Scanline VFX

Seoul, South Korea (Hybrid)
2 Weeks ago
Flying Bark Productions - CG FX Artist

Flying Bark Productions

Sydney, New South Wales, Australia (Hybrid)
7 Months ago
DNEG - Layout TD

DNEG

London, England, United Kingdom (On-Site)
1 Month ago
Hero Marketing Agency - Animator

Hero Marketing Agency

Austin, Texas, United States (On-Site)
8 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Meta - Software Engineer (Android OS - Embedded)

Meta

Menlo Park, California, United States (On-Site)
4 Months ago
Meta - Network Production Engineer

Meta

Menlo Park, California, United States (On-Site)
4 Months ago
Rising Sun Pictures - Remote Compositors

Rising Sun Pictures

Sydney, New South Wales, Australia (Remote)
8 Months ago
Magna International - Sr. Penetration Test Engineer

Magna International

Bengaluru, Karnataka, India (On-Site)
6 Months ago
Garena - Game Developer

Garena

Hanoi, Hanoi, Vietnam (On-Site)
2 Months ago
Bkom Studios - 3D Environment Artist

Bkom Studios

Montreal, Quebec, Canada (Remote)
2 Months ago
Blizzard Entertainment - Senior Software Engineer, Engine Systems

Blizzard Entertainment

Irvine, California, United States (Hybrid)
4 Months ago
Playrix - Lead C++ Software Engineer (Gameplay)

Playrix

Montenegro (Remote)
5 Months ago
Meta - Software Engineer, Infrastructure

Meta

Mountain View, California, United States (On-Site)
4 Months ago
Welevel - Senior Gameplay Programmer

Welevel

Munich, Bavaria, Germany (On-Site)
3 Weeks ago

Get notifed when new similar jobs are uploaded

Jobs in Stockholm, Stockholm County, Sweden

Electronic Arts - People Practices Partner

Electronic Arts

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Ubisoft - Intermediate/Senior Animation Programmer

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
2 Weeks ago
SSC Technologies - Business Consultant - Swedish/Norwegian fluent language is mandatory

SSC Technologies

Stockholm, Stockholm County, Sweden (On-Site)
5 Months ago
ZeniMax Media - Senior Gameplay Animator

ZeniMax Media

Uppsala, Uppsala County, Sweden (On-Site)
7 Months ago
GOALS - Senior UI Engineer

GOALS

Stockholm, Stockholm County, Sweden (On-Site)
2 Months ago
Playtech - Game Producer

Playtech

Stockholm, Stockholm County, Sweden (On-Site)
1 Month ago
Ubisoft - Engine Technical Director [Unannounced Project]

Ubisoft

Malmö, Skåne County, Sweden (Hybrid)
5 Months ago
Rovio Entertainment Corporation - Producer

Rovio Entertainment Corporation

Stockholm, Stockholm County, Sweden (Hybrid)
3 Weeks ago
Every matrix - Head of Managed Services

Every matrix

Stockholm, Stockholm County, Sweden (Hybrid)
2 Months ago
Starbreeze Studios - Animation Programmer (Project Baxter)

Starbreeze Studios

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago

Get notifed when new similar jobs are uploaded

Animation Jobs

Framestore - Lead Compositor

Framestore

Melbourne, Victoria, Australia (Hybrid)
4 Weeks ago
Ubisoft - Machine Learning Programmer (Character & Animation)

Ubisoft

Montreal, Quebec, Canada (On-Site)
2 Months ago
Ubisoft - 3D Rigger

Ubisoft

Mumbai, Maharashtra, India (On-Site)
2 Months ago
Kojima Productions - Animation Programmer

Kojima Productions

Tokyo, Japan (On-Site)
4 Months ago
The Walt Disney Company - Look Development Supervisor

The Walt Disney Company

Vancouver, British Columbia, Canada (Hybrid)
3 Weeks ago
Tencent - Senior Animation Designer for Global Realistic 3A Action Game

Tencent

Shenzhen, Guangdong Province, China (On-Site)
3 Months ago
Warner Bros Games - Cinematics Director

Warner Bros Games

London, England, United Kingdom (Hybrid)
3 Weeks ago
Epic Games - Designer Técnico Líder em Animação

Epic Games

Porto Alegre, State Of Rio Grande Do Sul, Brazil (On-Site)
2 Months ago
DNEG - FX Lead (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
5 Months ago
DNEG - Animator (DNEG Animation)

DNEG

Bengaluru, Karnataka, India (On-Site)
5 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Avalanche Studios Group is a leading interactive entertainment company, offering a rich portfolio of games from its divisions Avalanche Studios, Expansive Worlds, and Systemic Reaction, including the Just Cause franchise, Rage 2, theHunter: Call of the Wild and Generation Zero. 


Avalanche Studios Group is committed to being a truly inclusive and sustainable workplace that creates innovative games through the power of our people’s creativity. All of Avalanche Studios Group games are developed using the proprietary Apex engine, enabling vast open worlds with endless creative possibilities. 


Learn more at www.avalanchestudios.com/

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (On-Site)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Liverpool, England, United Kingdom (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

Stockholm, Stockholm County, Sweden (Hybrid)

View All Jobs

Get notified when new jobs are added by Avalanche Studios Group

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug