Character Technical Artist

2 Months ago • 3 Years + • Technical Art

Job Summary

Job Description

Treyarch seeks a Character Technical Artist to contribute to their next-generation Call of Duty games. Responsibilities include evaluating and maintaining asset creation pipelines, presenting innovative ideas, collaborating with engineers and artists, developing deformation systems for realistic characters and objects, working with physics systems, and interacting with outsourcing teams. The ideal candidate will possess a balance of technical skills and artistic sense, experience with Python APIs and game engines, and a strong understanding of anatomy. Mentoring junior team members is also expected.
Must have:
  • 3+ years experience in game development
  • Proficiency in Python APIs
  • Experience with game engines
  • Strong art skills and anatomy knowledge
  • Excellent communication and problem-solving skills
Good to have:
  • Experience with Qt, PySide, PyQt
  • C++/Maya API experience
  • AI experience
  • Experience with version control and project management tools
Perks:
  • 20 vacation days and 16 holidays
  • 10 weeks of family leave
  • Free lunches and snacks
  • Comprehensive healthcare

Job Details

Job Title:

Character Technical Artist - Treyarch (Los Angeles)

Requisition ID:

R025149

Job Description:

Treyarch, the studio behind the best-selling Call of Duty - Black Ops franchise, is seeking a Character Technical Artist to join its legendary team in delivering the next generation of Call of Duty games.

Our goal is to create stunning, realistic, and memorable characters and props that work seamlessly in fast action-60 frames per second gameplay and non-pre-rendered, real-time cinematics - pushing the boundaries of gameplay, art, storytelling, and technology to reach our global audience of hundreds of millions of players.

As a Character Technical Artist, you will work on tools, pipeline process, and art assets directly on our current and future games with a focus on characters, creatures, weapons, and vehicles

Our ideal candidate will demonstrate a balance of technical skills and excellent art sense while keeping efficient games in mind.

What you’ll do…

  • Evaluate, expand, and maintain asset creation pipelines and processes.

  • Present and carry through new innovative ideas for raising the visual bar and improving technology.

  • Collaborate with engineers and artists to drive teamwork, support, and communication.

  • Develop sophisticated deformation systems for clothes and muscles to achieve realistic results during real-time gameplay.

  • Work with existing and build new real-time physics systems for cloth, hair, soft and rigid objects.

  • Develop procedural systems for deformation and mechanical machines.

  • Interact with outsourcing teams during skinning and deformation reviews, guide on improving visual quality.

  • Work with animators on developing animation control rigs tools and animation pipeline tools.

  • Mentor, educate, and share your subject matter expertise with the team to instill standard methodologies and further grow our team.

To succeed you should have…

  • 3+ years of professional Technical Art or Technical Animation experience in video games, ideally with at least one shipped title.

  • Ability to assess the content scope and ensure successful delivery of content on may be tight deadlines.

  • Strong communication, presentation, and follow-up skills.

  • Outstanding problem-solving skills regarding creative, technical, and production issues, while keeping a professional, calm, and composed demeanor.

  • Experience developing and improving tools and scripts with Python APIs in various art creation software.

  • Experience using Qt, PySide, and/or PyQt.

  • Experience working in various game engines and run time packages.

  • Solid knowledge and understanding of facial and figure anatomy, as well as hard surface mechanical shapes.

We’d love it if you also have…

  • A passion for playing and making video games.

  • Are a self-starter and proactive.

  • An experience and interest in AI.

  • Ability to fix or modify modeling issues, including LOD's and UV's.

  • Understanding of version control and project management tools.

  • C++/Maya API experience.

We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply.

ABOUT TREYARCH

Founded in 1996, Treyarch is a videogame studio whose purpose is to create awesome games for the world to enjoy. With this purpose in mind, we crafted the award winning Call of Duty: Black Ops series and pioneered the fan favorite Zombies mode.

At Treyarch, we empower the team to be individually driven to innovate on our games, processes, and culture. How we do things is just as important as what we do.

Studio culture and development, we believe it’s a team effort and that collaboration and hearing one another is key. Every day we face the large and small challenges together and every voice matters.

These values guide us in our mission to create moments that matter. Both to the players and to us, the creators. In an era where triumphs and defeats are readily shared, seeing players engage with our creations gives us great pride. Come help us create that next moment.

We are an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

To learn more about our studio, please visit us at www.treyarch.com, on Facebook at www.facebook.com/treyarch, and @treyarch on Twitter.

PS, we’ve also got some pretty amazing office perks and benefits, like 20 vacation days and 16 holidays, 10 weeks of family leave, free lunches and snacks at our office, comprehensive healthcare, and more! Check out all the details here for more information: https://www.benefitsforeveryworld.com

Rewards

We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered!  Subject to eligibility requirements, the Company offers comprehensive benefits including:

  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company.  You can learn more by visiting https://www.benefitsforeveryworld.com/.

In the U.S., the standard base pay range for this role is $29.81 - $55.14 Hourly. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role’s range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Similar Jobs

Rebellion - Lead Environment Artist

Rebellion

Oxford, England, United Kingdom (Hybrid)
2 Months ago
Epic Games - Senior Animator

Epic Games

Montreal, Quebec, Canada (On-Site)
1 Month ago
Room 8 Studio - 3D Vehicles Artist, Middle/Senior

Room 8 Studio

Ukraine (On-Site)
1 Month ago
Next Level Games - Senior Level Designer

Next Level Games

British Columbia, Canada (Hybrid)
2 Months ago
The Walt Disney Company - Pipeline Technical Director

The Walt Disney Company

Mumbai, Maharashtra, India (On-Site)
2 Months ago
Meta4 Interactive - Technical Artist

Meta4 Interactive

Québec City, Quebec, Canada (Remote)
2 Months ago
Reality Games - Technical Artist for Mobile Game - Monopoly World

Reality Games

Kraków, Lesser Poland Voivodeship, Poland (On-Site)
1 Month ago
Tencent - Technical Art Expert (Games), Venture Lab

Tencent

London, England, United Kingdom (On-Site)
4 Months ago
Ubisoft - Senior VFX Artist - Cinématiques - (H/F/NB)

Ubisoft

Montpellier, Occitanie, France (On-Site)
5 Months ago
Ubisoft - Technical Director, Character (W/M/NB) [AAA Project]

Ubisoft

Annecy, Auvergne-Rhône-Alpes, France (On-Site)
7 Months ago

Get notifed when new similar jobs are uploaded

Similar Skill Jobs

Epic Games - Senior Environment Artist

Epic Games

(On-Site)
4 Months ago
Ubisoft - Senior VFX Artist - Real-Time Cinematics

Ubisoft

Montpellier, Occitanie, France (On-Site)
3 Months ago
tic toe games - 3D Rigger

tic toe games

Philippines (Remote)
1 Month ago
Marvelous games - Effect Designer 【Game Department】<Design Department>

Marvelous games

Tokyo, Japan (On-Site)
9 Months ago
fortis games - Senior VFX Artist

fortis games

Canada (Remote)
1 Week ago
good job games - 3D Artist

good job games

İstanbul, Türkiye (On-Site)
8 Months ago
Milk  visual effects - Mid/Senior Compositor

Milk visual effects

(On-Site)
5 Months ago
Monsters - 3D Environment Artist

Monsters

Austin, Texas, United States (On-Site)
2 Months ago
Riot Games - Principal Software Engineer, Gameplay - Teamfight Tactics

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
The Embassy VFX - Pipeline Developer

The Embassy VFX

Vancouver, British Columbia, Canada (Hybrid)
3 Months ago

Get notifed when new similar jobs are uploaded

Jobs in Los Angeles, California, United States

Sprinkler - Principal CCaaS Architect

Sprinkler

New York, United States (Remote)
3 Days ago
Life church - Associate Host Team Pastor

Life church

United States (On-Site)
7 Months ago
Riot Games - Staff Software Engineer, Game UI

Riot Games

Los Angeles, California, United States (On-Site)
1 Month ago
Thales - Program Management Leader NorAm

Thales

Arlington, Virginia, United States (Hybrid)
2 Weeks ago
Epic Games - Category Manager

Epic Games

Cary, North Carolina, United States (On-Site)
3 Months ago
whoop - Senior Test Development Engineer

whoop

Boston, Massachusetts, United States (On-Site)
3 Weeks ago
Nordson Corporation - Senior Electrical Engineer

Nordson Corporation

Carlsbad, California, United States (On-Site)
4 Weeks ago
Mercury - Senior Manager - Financial Partnerships

Mercury

San Francisco, California, United States (On-Site)
1 Month ago
The Walt Disney Company - Youth Activities Counselor (Japanese Speaking)

The Walt Disney Company

Kapolei, Hawaii, United States (On-Site)
2 Months ago
Fliff  Inc  - Customer Success Specialist

Fliff Inc

Philadelphia, Pennsylvania, United States (On-Site)
10 Months ago

Get notifed when new similar jobs are uploaded

Technical Art Jobs

Wargaming - Lead Environment Artist (World of Tanks)

Wargaming

Prague, Prague, Czechia (On-Site)
1 Month ago
Activision - Senior Technical Artist

Activision

(Hybrid)
2 Months ago
Housemarque - Lead Environment Artist

Housemarque

Helsinki, Uusimaa, Finland (On-Site)
3 Months ago
Remedy Entertainment Plc - Technical Environment Artist

Remedy Entertainment Plc

Stockholm, Stockholm County, Sweden (Hybrid)
1 Month ago
Studio Wildcard - Technical Artist

Studio Wildcard

Redmond, Washington, United States (Hybrid)
2 Months ago
Activision - Art Supervisor - External Art

Activision

Warsaw, Masovian Voivodeship, Poland (On-Site)
1 Month ago
PlatinumGames - Visual Effects Artist

PlatinumGames

(On-Site)
4 Months ago
Blind Squirrel Games - Technical Director

Blind Squirrel Games

Auckland, Auckland, New Zealand (On-Site)
5 Months ago
Haptic - Technical Artist

Haptic

Sweden (On-Site)
5 Months ago
fuse games - Distributed Development Artist

fuse games

England, United Kingdom (Hybrid)
2 Months ago

Get notifed when new similar jobs are uploaded

About The Company

Activision Blizzard, Inc. is the world’s largest interactive entertainment company, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!

San Francisco, California, United States (On-Site)

Los Angeles, California, United States (On-Site)

Santa Monica, California, United States (On-Site)

San Francisco, California, United States (On-Site)

San Francisco, California, United States (On-Site)

Dublin, County Dublin, Ireland (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Vancouver, British Columbia, Canada (On-Site)

Santa Monica, California, United States (On-Site)

Irvine, California, United States (Hybrid)

View All Jobs

Get notified when new jobs are added by Activision

Level Up Your Career in Game Development!

Transform Your Passion into Profession with Our Comprehensive Courses for Aspiring Game Developers.

Job Common Plug