The role involves participating in the design and production of combat monsters, combat level design and production, and combat AI editing for the game. The candidate should be able to write clear and readable documents for effective communication with colleagues from non-planning roles, and collaborate with other functional teams to implement designs in the game version, iterating based on test feedback. Strong communication and collaboration skills are required, along with the ability to actively accept feedback and proactively promote cooperation and execute responsibilities diligently. The candidate is expected to design documents and work on monster and level design, combat AI editing, UI, and audio resource configuration. Research and analysis of competitor products will also be involved.