Content Producer

2 Days ago • All levels • Game Production

Job Summary

Job Description

As a Content Producer at Cloud Imperium Games, you'll support Senior Producers in delivering content across all areas of production. You'll manage day-to-day operations of content teams, collaborating heavily with the Leadership Team. Responsibilities include driving content initiatives, assisting 3D art teams, leading multidisciplinary teams on time-boxed projects, identifying and resolving risks, championing efficient practices, and maintaining a positive team environment. A deep understanding of the game and its development is crucial. The role requires proactive problem-solving and collaboration with various disciplines.
Must have:
  • Experience in AAA game production
  • Proficient in project management
  • Excellent collaboration and communication skills
  • Strong leadership and problem-solving abilities
  • Deep understanding of game development pipelines

Job Details

We are a crowdfunded company and have a dedicated and enthusiastic community of backers who are helping us create the “Best Damn Space Sim Ever”. We want to build the best we can deliver and we believe wholeheartedly in the value of exceptional diverse talent.

As a Content Producer you will be responsible for supporting the Senior Producers with the successful delivery of Content, working globally across all areas of production and collaborating heavily with the Leadership Team. You'll essentially be in charge of the day-to-day running of Content teams and initiatives. 
 

Founded in 2012, Cloud Imperium Games creates cutting-edge videogames that defy expectations. We’re currently developing Star Citizen, a record-breaking multiplayer online space sim, and Squadron 42, a cinematic single-player adventure set in the same universe. Join us as we break boundaries and make videogame history. 
 

For more information about life at Cloud Imperium Games, check this out - https://www.youtube.com/watch?v=rH59z29Odfo 

 
What do our Content Producers do? 

  • Drive and champion Content initiatives by collaborating with the Direction group to track and deliver features at an excellent level of quality on time. 

  • Help 3D Environment Art, Lighting and Organic teams in their day-to-day requests and standups. 

  • Lead the delivery of time-boxed multidisciplinary teams working on content initiatives under a tight schedule by assembling the necessary team, breaking down the work, scheduling, and following up on the delivery while ensuring the team is efficient and well-tasked. 

  • Identify, communicate, and resolve any risks and changes that may prevent the team from delivering on time or quality 

  • Anticipates and solves problems independently and collaboratively while developing collaborative relationships 

  • Champion efficient practices and processes to the team, whilst providing motivation and ensuring a healthy team relationship 

  • Play and know the game inside and out and understand the impact of new features in development 

What would we expect from our Gameplay Producer? 

  • Proactive attitude with mindset for streamlining and improvement 

  • Prior experience working in AAA game productions specially in the world content. 

  • Confident working on highly technical and complex art projects, and eager to learn daily about the work. 

  • Familiar with the process of creating gameplay content and have prior experience working with design and art-oriented disciplines and their pipelines. 

  • Highly proficient with standard project management development tools and methodologies. 

  • Expert in WBD, Scheduling, Resource Management and Team Allocation. 
     

 

Diversity Statement 

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. 

 

Fraud Statement 

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. 

If you suspect fraud, please report it to your local authorities, as well as reaching out to us atinfo@cloudimperiumgames.comwith any information you may have. 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us! 

 

If you like wild growth and working with happy, enthusiastic over-achievers, you'll enjoy your career with us!

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About The Company

Cloud Imperium Games is a new kind of independent studio dedicated to delivering AAA experiences outside the established publisher system, founded by Chris Roberts, creator of the best selling Wing Commander and Freelancer series, Cloud Imperium is currently developing Star Citizen, a record-shattering crowd funded title that combines classic space sim gameplay with Hollywood-caliber visuals.


Cloud Imperium aims to pave new ground in game development by sharing the process with the players. Where game development was once hidden, Cloud Imperium has opted to share the process with those backing Star Citizen. Supporters come to know the team and follow them every step of the way as the game created. The community is closely engaged and their feedback Is considered in all aspects of game development, avoiding standard publicity to put Roberts’ epic vision directly in players’ hands.


Cloud Imperium has studios in Los Angeles, California ; Austin, Texas ; Manchester, UK and Frankfurt, Germany.

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Frankfurt, Hessen, Germany (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

Manchester, England, United Kingdom (On-Site)

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