Environment Artist

2 Months ago • 3 Years + • Technical Art • Concept Art • $65,000 PA - $78,000 PA

Job Summary

Job Description

Pipeworks Studios seeks an Environment Artist to contribute to AAA game projects. Responsibilities include creating game environments, collaborating with art leads and other departments, implementing designs in Unreal Engine 5, and utilizing tools like Substance Designer. The ideal candidate possesses strong Maya/Max skills, understands lighting and level design, and can manage multiple tasks efficiently. The role requires excellent communication and problem-solving skills, the ability to work independently and collaboratively, and a commitment to delivering visually impactful environments. Remote or in-office options are available.
Must have:
  • Unreal Engine 5 experience
  • Maya/Max proficiency
  • Substance Designer skills
  • Environment texturing
  • Scene lighting
  • Concept implementation
  • Strong communication
Good to have:
  • Zbrush
  • FX
  • Level whiteboxing
  • Unity experience
Perks:
  • Flexible work environment
  • Medical, Dental, Vision
  • 401k matching
  • Life insurance
  • Generous PTO
  • Paid holidays
  • Relocation assistance
  • Paid parental leave
  • Employee assistance program
  • Fitness club discounts
  • Sports team sponsorship
  • Annual company events

Job Details

Environment Artist (Remote or In-Office)

Department: Art

Employment Type: Full Time

Location: Eugene, OR

Compensation: $65,000 - $78,000 / year



Description

Join Pipeworks Studios and make your mark on the gaming industry as an Environment Artist on an exciting AAA project. The Environment Artist will work closely with the Project Art Director and Senior Environment Artist(s) support various projects on their environment design, modeling, and texturing needs with styles ranging from cartoony to realistic.



Day To Day

Responsibilities
  • Create environments for individual projects, as needed
  • Work with the Project Art Director or Art Lead to understand project requirements, then research, develop, and implement it in engine
  • Work within an environment POD creating AAA level content
  • Research current techniques used and utilize most relevant processes
  • Work with Design to determine level flow and how it will pertain to environments
  • Work closely with Technical Art to develop new or improved upon techniques to improve visual quality
  • Work with other departments as needed
  • Work independently and provide accurate time estimations for project planning

Skills Knowledge and Expertise

Must Haves
  • Understanding of Maya and/or Max
  • Unreal 5 experience is required; familiarity with Unity is a bonus
  • Ability to create environment textures within tools such as Substance Designer
  • Ability to create or work off of environment concepts that are in various stages of completion
  • Ability to light a scene based on the design of mood and impact in the game
  • Ability to consider multiple requests/suggestions and come up with creative solutions
  • Understanding of what tasks will fall under design vs. art
  • Ability to keep an organized and consistent schedule
  • Strong communication skills, both written and verbal
  • Understanding of bug fixing and investigation
  • Ability to make visually impactful environments and push the envelope when needed
  • Work well independently and within a team
  • Work effectively with other artists and engineers to achieve project goals
  • Solve problems to the benefit of the project/team
Nice-To-Have Skills
  • Ability to use Zbrush
  • Ability to do FX
  • Ability to whitebox levels
Education & Experience Required
  • Any degree or certification in relevant field or equivalent work experience AND
  • At least 3 years of experience in a similar role

Materials Required
  • Candidate should include a portfolio of art that they have created or directed. An art test may be required.

What We Can Offer You

A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.

Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.

By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!

Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.

Go to Pipeworks.com to see some of our continued efforts and latest Diversity Report.

Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.

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About The Company

Eugene, Oregon, United States (Remote)

Eugene, Oregon, United States (Hybrid)

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