Environment Generalist

5 Minutes ago • 3 Years + • Environment Art

Job Summary

Job Description

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX.
Must have:
  • Assess the most efficient methodology per environment brief
  • Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds
  • Provide and acquires photographic reference materials
  • Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color
  • Use photography, practical, and digital skills to create 3D environments
  • Revise work based on client and supervisor feedback in a timely manner
  • Provide and receives artistic and technical direction
Good to have:
  • Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree
  • Compositing and scripting experience

Job Details

As an Environment Generalist, you will be responsible for creating high-level and diverse 3D environments for use in live-action VFX.

KEY RESPONSIBILITIES

  • Assess the most efficient methodology per environment brief
  • Approaches will vary from a 2.5D Matte Painting projection setups, through full 3D asset builds
  • Provide and acquires photographic reference materials
  • Perform tasks related to integrating imagery into shots and preserving a unified sense of lighting, perspective, and color
  • Use photography, practical, and digital skills to create 3D environments
  • Revise work based on client and supervisor feedback in a timely manner
  • Provide and receives artistic and technical direction

QUALIFICATIONS & EXPERIENCE

  • Minimum three (3) years of previous experience as a Digital Matte Painter or Environment Artist for live-action feature and/or television
  • Strong understanding of 3D packages including 3ds Max, Maya and Houdini and 2D/Shading packages such as Substance and Adobe Photoshop
  • Knowledge of supplementary software including ZBrush, Gaea, and SpeedTree also strongly recommended
  • Strong Matte Painting and 2.5D projection skills are necessary for an env/dmp role
  • Compositing and scripting experience is a plus
  • Strong willingness to grow, learn new methods & tools, and share knowledge with others
  • Ability to work and solve technical issues independently
  • Ability to take direction positively, work well within a team and thrive under the pressure of tight deadlines
  • Excellent communication skills and an open mind
  • Team player able to work in a collaborative and fast-paced environment

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