Mid-Level VFX Artist

2 Months ago • All levels • VFX • $77,219 PA - $128,697 PA

Job Summary

Job Description

Moonshot is looking for a Mid-Level VFX Artist to create stylized real-time VFX for environments, cosmetics, weapons, and more for Wildgate. The role involves collaborating with various teams to ensure effective and visually appealing VFX, as well as contributing to the improvement of VFX pipelines. The artist will create textures, models, and animations to create clear and satisfying gameplay and bring life, magic, and mischief to the Reach and its inhabitants. This is a temporary role with an estimated duration of 9 months. The artist will need to create and implement stylized real-time VFX, collaborate with other disciplines, and help improve the VFX pipeline. Responsibilities also include creating textures, meshes, and other assets.
Must have:
  • Create and implement stylized real-time VFX for various game elements.
  • Collaborate with other disciplines to ensure effective and performant VFX.
  • Create textures, meshes, and other assets for VFX as necessary.
  • Strong communication and interpersonal skills to work with others.
Good to have:
  • Experience with real-time simulation software like Houdini.
  • Strong skills in hand-painted texturing or 2D animation.
  • Experience in programs like Unreal Niagara or Substance Designer.

Job Details

Moonshot is looking for a Mid-Level VFX Artist to help us make cool stuff for Wildgate! You’ll work with our VFX team as well as audio, design, animation, engineering, and other disciplines (all the disciplines!) to help us build a wide variety of stylized VFX that create clear, satisfying gameplay and bring life, magic, and mischief to the Reach and its inhabitants.

We love games and believe in their unique superpower to create personal, unforgettable stories that bring friends and communities closer together. We foster a culture where everyone is encouraged to share feedback, has room to grow, and helps lift each other and the game up. Most importantly, we know our games will be at their best when a variety of voices, identities and perspectives go into their creation, so come join us!

This is a temporary role with an estimated duration of 9 months.

You Will:

  • Create and implement stylized real-time VFX for environments, cosmetics, weapons, and more, as well as supplementary assets such as textures, models, and animations
  • Collaborate with other disciplines to ensure VFX are communicative and performant as well as really, really good-looking
  • Help us continue to improve our VFX and pipeline by adding your own skills and knowledge to the mix


You Are:

  • Passionate about video games and game development
  • Find joy in the role of VFX in games as both a design and art element
  • Love puzzle-solving, but with sparkles


Qualifications:

  • Experience creating and implementing stylized in-game VFX in a game engine such as Unreal or Unity
  • Strong VFX fundamentals with a focus on gameplay clarity and feel, snappy animation, and artistic principles such as composition, shape language, and color theory
  • Comfort creating textures, meshes, and other assets as necessary for VFX
  • Strong communication interpersonal skills, and an ability to work with and embrace the diverse perspectives of other content developers


Bonuses:

  • Experience with real-time simulation software such as Houdini, EmberGen, or PopcornFX
  • Strong skills in hand-painted texturing, 2D animation, or flipbook creation
  • Experience in any programs we use in our pipeline, such as Unreal Niagara, Substance Designer, or Maya
  • Desire to help the game industry to be more equitable and representative in both games and development


Application Materials

  • A portfolio or reel demonstrating your real-time game VFX work
  • Resume
  • (Optional) A short (2-3 paragraph) cover letter answering the following questions:
    • Which game has your favorite VFX of all time and what do you think makes them so successful?
    • If you were one of the 12 Principles of Animation, which one would you be and why?


If you’re interested in the role but are worried you might not quite meet the criteria or are unsure if your portfolio is quite good enough, please consider applying anyway. The worst that can happen is that you aren’t a good fit right now, but now we’ll be able to keep you in mind for the next role, or another studio’s role. The best that can happen is that we’re way more confident in your skills than you are. You don’t need to be perfect to be a great candidate.

The base salary range for this position is $77,219 to $128,697 USD per year, which is associated with our Level 2 salary band. The range listed for this position is just one component of Dreamhaven’s total compensation package for team members and exact compensation may vary based on skills and experience. 

Dreamhaven is proud to be an equal opportunity employer. We celebrate and welcome diversity and are committed to creating an inclusive environment.

Dreamhaven Candidate Privacy Notice

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