Based on your experience and interest, you will be assigned to work on either Player or Enemy Combatant features and content
Drive combat gameplay features and content from initial concepts through written specs, implementation, iteration and completion
Collaborate closely with cross-disciplinary peers from engineering, animation, SFX and VFX to implement and tune features and content
Hands-on implementation and tuning of features and content in Unreal
Collaborate closely with Mission Design and World Design teams to anticipate and solve problems arise during content creation for their respective domains
Represent combat team to various disciplines as the go-to-person for solutions of assigned features or content and manage their expectations
5+ years of experience in combat design
Experience in tuning and balancing gunplay
Experience in crafting melee combat mechanics and tuning combat animations to make melee combat “feels” good
Experience in design, implementation, troubleshoot and tuning of Player 3Cs and traversal mechanics
Experience in design, implementation, troubleshoot and tuning of enemy combatants and AI behaviors
Must be fluent with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.
Experience in collaborating with animators to create gameplay friendly animations that strike the right balance between fidelity, fluidity and responsiveness
Experience in designing combat gameplay based on mo-cap performances; experience in directing mo-cap performance is a plus.
Strong written and verbal communication skills with the ability to convey difficult and abstract concepts to all disciplines
Possess knowledge of competing products and understanding of the complex overlap between combat and open world gameplay systems
Location State(s)
California
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