Senior Lighting Artist (M/F/NB) - BGE2

2 Hours ago • 4-8 Years • Technical Art

About the job

Job Description

Ubisoft Montpellier seeks a Senior Lighting Artist for their BGE2 project. Responsibilities include designing and implementing real-time lighting for various environments (outdoor, indoor, cinematic), optimizing for quality and performance, collaborating with art directors to achieve desired visual atmosphere, solving complex lighting problems, suggesting pipeline improvements, and collaborating with stakeholders to enhance gameplay. The role requires proficiency in game engines (Unreal or proprietary engines), knowledge of real-time GI, PBR rendering, post-processes, and experience with workload management software. The ideal candidate will have significant experience as a real-time Lighting Artist on AAA console games and be skilled in working within a multicultural team.
Must have:
  • Excellent understanding of lighting fundamentals and color theory
  • Proficient in game engines (Unreal or proprietary engines)
  • Strong expertise in real-time lighting (Real-time GI, PBR rendering pipeline, etc.)
  • Significant experience as a real-time Lighting Artist on AAA console games

Company Description

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Job Description

Ubisoft Montpellier studio is looking for a Senior Lighting Artist for the BGE2 project.

The Senior Lighting Artist will be responsible for designing and implementing various levels of real-time lighting.

Under the supervision of the Art Director, Creative Director and Technical Director, your mission will be to enhance outdoor, indoor and cinematic environments while supporting the game's gameplay.

Responsibilities :

  • Produce high quality lighting within technical and artistic constraints.
  • Optimise work by maintaining a balance between quality and performance.
  • Work with creative and art directors to achieve the desired visual atmosphere.
  • Solve complex lighting problems and contribute to the development of tools and rendering features in our proprietary engine.
  • Suggest improvements to pipelines and workflows.
  • Plan, estimate and track the progress of tasks using tracking tools.
  • Collaborate with stakeholders to enhance game play through lighting.
  • Provide artistic references to enrich the visual style of the game.
  • Understand design documents to create levels that are consistent with the game's goals and style.

Qualifications

Skills and Knowledge

  • Excellent understanding of lighting fundamentals and colour theory.
  • Proficient in game engines (Unreal or, ideally, proprietary engines) and industry production processes.
  • Familiarity with workload management software and principles (e.g., Jira).
  • Strong expertise in real-time lighting (Real-time GI, PBR rendering pipeline, etc.).
  • Knowledge of commonly used post-processes in the industry.
  •  A strong technical affinity is required.
  • The ability to work in a multicultural environment, in French or English, is also essential.
  • Excellent interpersonal and communication skills.
  • Autonomous and capable of working within a large team.

Relevant Experience

  • Significant experience as a real-time Lighting Artist.
  • Participation in the production of one or more games as a Lighting Artist or experience completing a full project cycle for "AAA" console games.
  • Experience working on visually realistic games.

Additional Information

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

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About The Company

Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences.


Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. 


Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. 


If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us Create the unknown.

Montpellier, Occitanie, France (On-Site)

Occitanie, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Montpellier, Occitanie, France (On-Site)

Shanghai, Shanghai, China (On_site)

Paris, Île-de-France, France (On-Site)

Paris, Île-de-France, France (On_site)

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