Senior VFX Artist | Artiste VFX senior

8 Months ago • All levels • Technical Art • Undisclosed

Job Summary

Job Description

Senior VFX artist needed for real-time VFX experience, creating magical effects for games. Must have experience with DCC packages, portfolio showing complex VFX, and shipped games.
Must have:
  • Real-time VFX
  • DCC packages
  • Complex VFX
  • Shipped games
Good to have:
  • Houdini/Substance
  • Maya experience
  • Scripting experience
  • Traditional arts
Perks:
  • International team
  • Open environment

Job Details

(Version française ci-dessous)

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Senior VFX Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

The VFX team's mission is to craft impressive spells that feel magical, believable, and understandable: spells that tell a story and suspend disbelief. They also create memorable environment effects that make the world feel alive and fantastical, effects that support the mood and emotion of places and events, enhancing the overall player experience. 

Responsibilities

• Create Visual Effects for gameplay abilities (spells), creatures, custom scripted events and for environmental decoration using Particle Effects, models and custom shaders.
• Develop the look and feel of VFX classes.
• Collaborate with other departments on the development of game features.
• Experience creating custom shaders using node-based tools or scripting (e.g. HLSL)
• Occasional contributions to cinematic VFX depending on project demands..

Requirements

• Strong portfolio showing complex real-time VFX with a preference for "Magical VFX", demonstrating a solid understanding of color, composition and timing. Portfolio should include a variety of styles and types of VFX.
• At least one shipped game on PC/Console, preferably more than just one.
• Advanced knowledge of any DCC package (e.g. Maya, Blender, Houdini). 
• Must be willing to work onsite in the Studio
• A professional level of written and spoken English*

Pluses

• Houdini/Substance/Maya experience.. 
• Scripting experience
• Skills in other (traditional) arts, e.g. drawing

What We Offer

• An international team of over 400 employees spread across 6 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
• An open, collaborative environment where ideas are welcome and encouraged
• A managerial team consisting of highly experienced game developers at the top of their fields
• Sharing hobbies and passions with likeminded colleagues
• Inclusive environment with many activities organized by the studios or the employees
• Commitment to making the best game possible for the fans, including listening to community feedback

* Due to the global nature of our operations and the need to engage daily with an international team, fluency in English is essential for this position at Larian.

------------------------------------------

Artiste VFX senior

Récipiendaire de multiples prix, Larian Studios a prouvé qu’il s’engage à fournir des jeux de rôle de haute qualité. Alors que nous passons à de nouveaux projets, le studio derrière Baldur’s Gate 3 et Divinity: Original Sin 2 est à la recherche d’un Artiste VFX senior qui rejoindra l’équipe et nous aidera à créer les jeux de haut niveau auxquels les enthousiastes s’attendent aujourd’hui de notre part.

La mission de l’équipe d’effets visuels consiste à créer des sorts impressionnants, crédibles et compréhensibles donnant une impression de magie : des sorts qui racontent une histoire et en lesquels on croit. L’équipe crée également des effets environnementaux mémorables qui donnent vie au monde et lui confèrent une dimension fantastique, des effets qui soutiennent l’ambiance et l’émotion propres aux lieux et aux événements, et améliorent ainsi l’expérience joueur générale. 

Responsabilités

• Créer des effets visuels en lien aux habiletés en jeu (sorts), aux créatures, aux événements scénarisés personnalisés et aux décorations que l’on retrouve dans les environnements aux moyens de particules, de modèles et de nuanceurs personnalisés.
• Développer l’apparence et l’atmosphère des effets visuels.
• Collaborer avec d’autres services au développement des caractéristiques des jeux.
• Expérience de création de nuanceurs personnalisés à l’aide d’outils à base de nodes ou de scriptage (par ex., HLSL)
• Contributions occasionnelles aux effets visuels cinématiques selon les demandes du projet.

Exigences

• Portfolio fort contenant des effets visuels en temps réel complexes, avec de préférence des effets visuels de type magie, démontrant une très bonne compréhension de la couleur, de la composition et du rythme. Le portfolio devrait comprendre un éventail de styles et de types d’effets visuels.
• Avoir fait paraître au moins un jeu sur PC/console, et de préférence plus d’un.
• Connaissance avancée de tout ensemble de création de contenu numérique (par ex., Maya, Blender, Houdini). 
• Doit être prêt à travailler sur place au studio.
• Niveau d'anglais écrit/oral de niveau professionnel*

Atouts

• Expérience avec Houdini/Substance/Maya. 
• Expérience en scriptage.
• Compétences dans tous autres arts (traditionnels), par ex., le dessin.

Nous Offrons

• Une équipe internationale de plus de 400 employés répartis sur six studios dans le monde entier, chacun avec ses propres caractéristiques uniques et qui conserve l’atmosphère d’un petit studio 
• Un environnement ouvert et collaboratif où les idées sont bienvenues et encouragées
• Une équipe de direction composée de développeurs de jeux très expérimentés, chefs de file dans leur domaine
• Le partage de passe-temps et de passions avec des collègues ayant les mêmes idées
• Un environnement inclusif avec de nombreuses activités organisées par les studios ou les employés
• Un engagement visant à créer le meilleur jeu possible pour les fans, notamment être à l’écoute des commentaires de la communauté

* En raison de la portée mondiale de nos opérations et de la nécessité d'interagir quotidiennement avec une équipe internationale, des connaissances professionnelles en anglais sont indispensables pour ce poste chez Larian.

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

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