3D Environment Artist

2 Hours ago • 2 Years + • Concept Art

About the job

Job Description

Millions of Monsters seeks a 3D Environment Artist to create stylized maps and fantasy props for their innovative cross-platform PvP strategy game. Responsibilities include collaborating on creative ideas, producing high-quality, stylized assets with hand-painted textures for Unity, ensuring style consistency, proactively problem-solving, and actively participating in team meetings and game playtesting. The ideal candidate possesses strong Blender or Maya skills, understands texture mapping and Unity pipelines, and is passionate about game development.
Must have:
  • Blender/Maya knowledge
  • Texture mapping skills (normals, hand painting)
  • Unity asset pipeline understanding
  • Color, lighting, composition knowledge
  • Concept art execution
  • Collaboration skills
Good to have:
  • Drawing/concept art skills
  • Top-down game art experience
  • Broad gaming knowledge
  • Willingness to participate in office activities
Perks:
  • Competitive salary & equity
  • Relocation budget (negotiable)
  • Competitive benefits
  • 15 days PTO + holidays
  • Donuts

Overview

Founded in 2023, Millions of Monsters is all about game design innovation. We’re inspired by games that raise the bar on gameplay, and we’re wiring ourselves to be able to quickly discover innovative game ideas and successfully bring them to market. We’re fully funded by all-star investors. Our team is highly passionate & enjoys working hard on games that inspire us!

Our first game is an innovative cross-platform PvP strategy game inspired by classic chess, and it has shown very positive results in early community playtesting. We're now hiring a 3D environment artist to work on stylized maps for the game

What you will achieve

You will be working with the Art Director to help create fantasy props and maps. You will:

  • Collaborate with the team to come up with fun and exciting ideas that fit within the worlds we are creating

  • Produce high quality, stylized environment assets with hand painted textures then import game ready versions into Unity

  • Work efficiently to produce high quality work within set timelines

  • Work with the Art Director to ensure style and quality consistency throughout the game

  • Be a proactive problem solver and contributor to ideas, meetings and the overall project

  • Regularly play the game with the team! 

Need to have

  • Knowledge of asset creation in Blender or Maya

  • Knowledge of texture map techniques including normals and hand painting

  • Basic knowledge of Unity asset pipelines

  • General understanding of color, lighting and composition

  • Ability to follow and accurately execute on given concept art

  • Desire to learn new skills and techniques

  • Ability to communicate or express ideas through basic sketches

  • Desire to work and collaborate with other people in a physical location

  • Passion for playing and making great games! 

Nice to have

  • Drawing or concept art skills

  • 2+ years of game industry experience

  • Experience with top down game art creation

  • Broad range of gaming knowledge

  • Willingness to join in random office karaoke sessions

What we offer

  • Competitive salary based on experience level, with company equity package

  • Real studio culture with in-person work expectations in Austin (flexible schedule)

  • Relocation budget to Austin if needed (negotiable)

  • Competitive health, dental, vision, and life insurance

  • 15 days PTO + holidays off

  • Donuts

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About The Company

Telling stories for the gamer. Monsters is a video games developer and publisher.

Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

Austin, Texas, United States (On-Site)

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