Lead Concept Artist

17 Hours ago • All levels

Job Summary

Job Description

Larian Studios is seeking a Lead Concept Artist to join their team and help craft high-quality role-playing games. The Lead Concept Artist will be responsible for designing characters, creatures, and environments, collaborating with the Art Director(s) to define and implement the visual style, conducting research, developing art briefings, leading the concept art team, working closely with various departments, and overseeing talent management. This role requires a strong understanding of art and design fundamentals, experience leading art teams, and excellent communication and organizational skills. The ideal candidate should be comfortable in an agile environment and possess a solid understanding of the game development process.
Must have:
  • Strong understanding of art and design fundamentals.
  • Solid understanding of the game development process.
  • Experience leading or managing art teams.
  • Highly digitally literate and adaptable to new software.
  • Excellent communication and organizational skills.
  • Comfortable working in an agile environment.
Good to have:
  • Experience with fantasy-themed game titles.
  • Familiarity with Larian’s games.
  • Experience working with 3D software.
Perks:
  • International team of over 500 employees across 7 studios.
  • Open, collaborative environment.
  • Experienced game developers in management.
  • Opportunities for shared hobbies and passions.
  • Inclusive environment with organized activities.
  • Commitment to community feedback.

Job Details

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Concept Artist to join the team and help us in crafting the high caliber games our fans have come to expect.
Lead Concept Artist

Responsibilities

  • Designing characters, creatures, and environments to align with the game's artistic direction.
  • Collaborating with the Art Director(s) to define and implement the visual style of the game.
  • Conducting research and suggesting concept references under the guidance of the Art Director(s).
  • Develop and deliver art briefings to the Concept Art team, in collaboration with the Art Director(s) guidance.
  • Leading the Concept Art team by providing mentorship and constructive feedback to other artists.
  • Working closely with leads and team members from various departments to ensure the conceptual vision transitions smoothly into the final gameplay
  • Partnering with 3D asset, environment, and character teams to support their design processes and solve visual challenges that arise during production.
  • Overseeing the talent management process and playing a key role in the career development of team members.

Requirements

  • A strong understanding of art and design fundamentals, with the ability to easily identify fundamental errors and provide effective solutions for them.
  • A solid understanding of the game development process, with the ability to provide relevant and timely feedback and solutions throughout the development stages.
  • Has led or managed mid to large size art teams simultaneously.
  • Is highly digitally literate and adapts quickly to new software and tools (G Suite, Confluence, Jira etc.) 
  • An effective collaborator with excellent time management, organizational, and communication skills.
  • Comfortable working in an agile environment with changing demands.
  • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

  • Has worked on or contributed to shipping fantasy-themed game titles.
  • Is familiar with Larian’s games and able to replicate our unique style.
  • Has experience working with 3D softwares. ( Blender, Maya, Zbrush, 3D Coat etc.)

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

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About The Company

In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series - six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting! Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our latest title Baldur's Gate 3 released in 2023 to critical acclaim and is now listed among Metacritic's Must-Play games.

Kuala Lumpur, Federal Territory Of Kuala Lumpur, Malaysia (On-Site)

Barcelona, Catalonia, Spain (On-Site)

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