Lead Concept Artist

10 Months ago • All levels
Concept Art

Job Description

Larian Studios, an award-winning game developer known for titles like Baldur's Gate 3 and Divinity: Original Sin 2, is seeking a Lead Concept Artist. This role involves designing characters, creatures, and environments to match the game's artistic vision, collaborating with Art Directors on visual style, and providing research and concept references. The Lead Concept Artist will also develop art briefings, mentor the Concept Art team, and ensure seamless transition of artistic vision into gameplay. Responsibilities include partnering with 3D, environment, and character teams to resolve visual challenges and overseeing talent management and career development.
Good To Have:
  • Shipped fantasy game titles
  • Familiarity with Larian's style
  • Experience with 3D software (Blender, Maya, Zbrush, 3D Coat)
Must Have:
  • Strong art and design fundamentals
  • Understanding of game development process
  • Experience leading art teams
  • Digital literacy and adaptability
  • Excellent collaboration and communication skills
  • Comfortable in agile environments
Perks:
  • International team across 7 studios
  • Open and collaborative environment
  • Experienced managerial team
  • Shared hobbies and passions
  • Inclusive environment with organized activities
  • Commitment to creating best games

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With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Lead Concept Artist to join the team and help us in crafting the high caliber games our fans have come to expect.

Responsibilities

    • Designing characters, creatures, and environments to align with the game's artistic direction.
    • Collaborating with the Art Director(s) to define and implement the visual style of the game.
    • Conducting research and suggesting concept references under the guidance of the Art Director(s).
    • Develop and deliver art briefings to the Concept Art team, in collaboration with the Art Director(s) guidance.
    • Leading the Concept Art team by providing mentorship and constructive feedback to other artists.
    • Working closely with leads and team members from various departments to ensure the conceptual vision transitions smoothly into the final gameplay
    • Partnering with 3D asset, environment, and character teams to support their design processes and solve visual challenges that arise during production.
    • Overseeing the talent management process and playing a key role in the career development of team members.

Requirements

    • A strong understanding of art and design fundamentals, with the ability to easily identify fundamental errors and provide effective solutions for them.
    • A solid understanding of the game development process, with the ability to provide relevant and timely feedback and solutions throughout the development stages.
    • Has led or managed mid to large size art teams simultaneously.
    • Is highly digitally literate and adapts quickly to new software and tools (G Suite, Confluence, Jira etc.) 
    • An effective collaborator with excellent time management, organizational, and communication skills.
    • Comfortable working in an agile environment with changing demands.
    • This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.

Nice to haves

    • Has worked on or contributed to shipping fantasy-themed game titles.
    • Is familiar with Larian’s games and able to replicate our unique style.
    • Has experience working with 3D softwares. ( Blender, Maya, Zbrush, 3D Coat etc.)

What we offer

    • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
    • An open, collaborative environment where ideas are welcome and encouraged
    • A managerial team consisting of highly experienced game developers at the top of their fields
    • Sharing hobbies and passions with likeminded colleagues
    • Inclusive environment with many activities organized by the studios or the employees
    • Commitment to making the best game possible for the fans, including listening to community feedback

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