AI Programmer Intern - IRON MAN

2 Months ago • Upto 1 Years • Game AI

Job Summary

Job Description

Electronic Arts is seeking an AI Programmer Intern for its Iron Man team. This internship will involve collaborating with programmers and designers to create and debug AI behaviors in Unreal Engine 5. Responsibilities include developing AI agent behaviors, working on core AI systems (pathfinding, sensing), improving AI designer tools, and providing debugging support. The ideal candidate will have C++ knowledge, Unreal Engine experience (desired but not required), and a demonstrated understanding of good software engineering practices. The internship is a 4-month program, and candidates must be legally authorized to work in Canada.
Must have:
  • C++ knowledge
  • Good software engineering practices
  • Develop and debug AI behaviors
  • Work with core AI systems
Good to have:
  • Unreal Engine knowledge
  • C# or Python knowledge
Perks:
  • Paid time off
  • New parent leave
  • Free games

Job Details

Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering a hybrid opportunity. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere.

Motive is looking for an AI Programmer Intern to join our Iron Man team. You will help the team build engaging AI behaviors and the tools to make them in Unreal Engine 5.

Responsibilities:

  • You will work with other programmers and designers to create and debug behaviors for the different types of AI agents in the game.

  • You will work with, and perhaps work on the functionality of, core AI systems like pathfinding and sensing.

  • You will improve the tools used by our AI designers and provide additional debugging or diagnostic support.

Qualifications:

  • Candidate for a Bachelor's degree in a related field.

  • C++ knowledge required.

  • Unreal Engine knowledge is desired but not required.

  • C# or Python knowledge may be advantageous but not critical.

  • Demonstrate knowledge of good software engineering practices.

  • Ability to adapt to changing requirements and continuous feedback.

  • Ability to adapt to new technologies, platforms, and game areas.

  • The best candidates will have completed personal game or domain-specific projects outside of school requirements.

We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December 2025. Applicants must be legally authorized to work in Canada on a full-time basis during the 4-month internship. Visa sponsorship is not available for this position.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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About The Company

Motive is a AAA video game development studio established in 2015, and located in Montreal, Quebec. The studio is part of Electronic Arts studio network and has worked on action-adventure licenses. Motive supported the solo campaign on Star Wars™ Battlefront™ II and was the lead developer of Star Wars™: Squadrons and the Dead Space™ remake. The team is currently working on an Iron Man™ game. 

At Motive, we encourage innovation and calculated risk-taking in our approach to game development. We put significant emphasis on creating safe spaces through our practices and a culture that offers our teams the freedom, autonomy, and time to innovate where it matters. All of this in search of unique experiences, in search of fun. 

Our offices are located in the heart of downtown Montreal, at the foot of the heritage site and popular park Mount-Royal. The studio also welcomes members of our Frostbite engine team, and Search for Extraordinary Experiences Division (SEED).

Montreal, Quebec, Canada (On-Site)

Montreal, Quebec, Canada (On-Site)

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